dawn-cmake/test/tint/shader_io/vertex_input_builtins_struct.wgsl.expected.msl
Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

26 lines
682 B
Plaintext

#include <metal_stdlib>
using namespace metal;
struct VertexInputs {
uint vertex_index;
uint instance_index;
};
struct tint_symbol_1 {
float4 value [[position]];
};
float4 tint_symbol_inner(VertexInputs inputs) {
uint const foo = (inputs.vertex_index + inputs.instance_index);
return float4();
}
vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) {
VertexInputs const tint_symbol_2 = {.vertex_index=vertex_index, .instance_index=instance_index};
float4 const inner_result = tint_symbol_inner(tint_symbol_2);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}