dawn-cmake/test/tint/layout/storage/mat2x2/f32.wgsl.expected.dxc.hlsl
Ben Clayton 1a1b5278d5 tint/transform: Inline HLSL uniform / storage buffers
Change the DecomposeMemoryAccess to behave more like the DirectVariableAccess transform, in that it'll inline the access of buffer variable into the load / store helper functions, instead of passing the array down.

This avoids large array copies observed with FXC, which can have *severe* performance costs.

Fixed: tint:1819
Change-Id: I52eb3f908813f72ab9da446743e24a2637158309
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121460
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
2023-02-24 17:16:55 +00:00

18 lines
428 B
HLSL

RWByteAddressBuffer ssbo : register(u0, space0);
float2x2 ssbo_load(uint offset) {
return float2x2(asfloat(ssbo.Load2((offset + 0u))), asfloat(ssbo.Load2((offset + 8u))));
}
void ssbo_store(uint offset, float2x2 value) {
ssbo.Store2((offset + 0u), asuint(value[0u]));
ssbo.Store2((offset + 8u), asuint(value[1u]));
}
[numthreads(1, 1, 1)]
void f() {
const float2x2 v = ssbo_load(0u);
ssbo_store(0u, v);
return;
}