dawn-cmake/test/bug/tint/413.spvasm.expected.wgsl

21 lines
526 B
WebGPU Shading Language

[[group(0), binding(0)]] var Src : texture_2d<u32>;
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
fn main_1() {
var srcValue : vec4<u32>;
let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0), 0);
srcValue = x_18;
let x_21 : ptr<function, u32> = &(srcValue.x);
let x_22 : u32 = *(x_21);
*(x_21) = (x_22 + bitcast<u32>(1));
let x_27 : vec4<u32> = srcValue;
textureStore(Dst, vec2<i32>(0, 0), x_27);
return;
}
[[stage(compute), workgroup_size(1, 1, 1)]]
fn main() {
main_1();
}