dawn-cmake/test/bug/tint/980.wgsl.expected.wgsl

19 lines
398 B
WebGPU Shading Language

fn Bad(index : u32, rd : vec3<f32>) -> vec3<f32> {
var normal : vec3<f32> = vec3<f32>(0.0);
normal[index] = -(sign(rd[index]));
return normalize(normal);
}
[[block]]
struct S {
v : vec3<f32>;
i : u32;
};
[[binding(0), group(0)]] var<storage, read_write> io : S;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(local_invocation_index)]] idx : u32) {
io.v = Bad(io.i, io.v);
}