dawn-cmake/src/backend/metal/BlendStateMTL.mm
Austin Eng cce6b01b6d Remove dual source blending
It is not supported on many mobile GPUS on Vulkan
http://vulkan.gpuinfo.org/listreports.php?feature=dualSrcBlend&option=not
and is optional on Metal
2017-08-07 18:51:48 -04:00

97 lines
4.6 KiB
Plaintext

// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/metal/BlendStateMTL.h"
#include "backend/metal/MetalBackend.h"
namespace backend {
namespace metal {
namespace {
MTLBlendFactor MetalBlendFactor(nxt::BlendFactor factor, bool alpha) {
switch(factor) {
case nxt::BlendFactor::Zero:
return MTLBlendFactorZero;
case nxt::BlendFactor::One:
return MTLBlendFactorOne;
case nxt::BlendFactor::SrcColor:
return MTLBlendFactorSourceColor;
case nxt::BlendFactor::OneMinusSrcColor:
return MTLBlendFactorOneMinusSourceColor;
case nxt::BlendFactor::SrcAlpha:
return MTLBlendFactorSourceAlpha;
case nxt::BlendFactor::OneMinusSrcAlpha:
return MTLBlendFactorOneMinusSourceAlpha;
case nxt::BlendFactor::DstColor:
return MTLBlendFactorDestinationColor;
case nxt::BlendFactor::OneMinusDstColor:
return MTLBlendFactorOneMinusDestinationColor;
case nxt::BlendFactor::DstAlpha:
return MTLBlendFactorDestinationAlpha;
case nxt::BlendFactor::OneMinusDstAlpha:
return MTLBlendFactorOneMinusDestinationAlpha;
case nxt::BlendFactor::SrcAlphaSaturated:
return MTLBlendFactorSourceAlphaSaturated;
case nxt::BlendFactor::BlendColor:
return alpha ? MTLBlendFactorBlendAlpha : MTLBlendFactorBlendColor;
case nxt::BlendFactor::OneMinusBlendColor:
return alpha ? MTLBlendFactorOneMinusBlendAlpha : MTLBlendFactorOneMinusBlendColor;
}
}
MTLBlendOperation MetalBlendOperation(nxt::BlendOperation operation) {
switch(operation) {
case nxt::BlendOperation::Add:
return MTLBlendOperationAdd;
case nxt::BlendOperation::Subtract:
return MTLBlendOperationSubtract;
case nxt::BlendOperation::ReverseSubtract:
return MTLBlendOperationReverseSubtract;
case nxt::BlendOperation::Min:
return MTLBlendOperationMin;
case nxt::BlendOperation::Max:
return MTLBlendOperationMax;
}
}
MTLColorWriteMask MetalColorWriteMask(nxt::ColorWriteMask colorWriteMask) {
return (
((colorWriteMask & nxt::ColorWriteMask::Red) != nxt::ColorWriteMask::None ? MTLColorWriteMaskRed : MTLColorWriteMaskNone) |
((colorWriteMask & nxt::ColorWriteMask::Green) != nxt::ColorWriteMask::None ? MTLColorWriteMaskGreen : MTLColorWriteMaskNone) |
((colorWriteMask & nxt::ColorWriteMask::Blue) != nxt::ColorWriteMask::None ? MTLColorWriteMaskBlue : MTLColorWriteMaskNone) |
((colorWriteMask & nxt::ColorWriteMask::Alpha) != nxt::ColorWriteMask::None ? MTLColorWriteMaskAlpha : MTLColorWriteMaskNone)
);
}
}
BlendState::BlendState(BlendStateBuilder* builder) : BlendStateBase(builder) {
}
void BlendState::ApplyBlendState(MTLRenderPipelineColorAttachmentDescriptor* descriptor) const {
auto& info = GetBlendInfo();
descriptor.blendingEnabled = info.blendEnabled;
descriptor.sourceRGBBlendFactor = MetalBlendFactor(info.colorBlend.srcFactor, false);
descriptor.destinationRGBBlendFactor = MetalBlendFactor(info.colorBlend.dstFactor, false);
descriptor.rgbBlendOperation = MetalBlendOperation(info.colorBlend.operation);
descriptor.sourceAlphaBlendFactor = MetalBlendFactor(info.alphaBlend.srcFactor, true);
descriptor.destinationAlphaBlendFactor = MetalBlendFactor(info.alphaBlend.dstFactor, true);
descriptor.alphaBlendOperation = MetalBlendOperation(info.alphaBlend.operation);
descriptor.writeMask = MetalColorWriteMask(info.colorWriteMask);
}
}
}