dawn-cmake/src/dawn/utils/ComboRenderPipelineDescriptor.h
Loko Kung 4f98dd4706 Add maxFragmentCombinedOutputResources and validation for it.
- Suppresses maxStorageTexturesPerShaderStage CTS test because it needs
  to be modified to adhere to the new limit as well.

Bug: dawn:1665
Change-Id: I66c62bd94b613059633888210ec7e7b42dc3a1dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122461
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-08 02:45:50 +00:00

65 lines
2.4 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
#define SRC_DAWN_UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
#include <array>
#include "dawn/common/Constants.h"
#include "dawn/webgpu_cpp.h"
namespace utils {
// Primarily used by tests to easily set up the vertex buffer state portion of a RenderPipeline.
class ComboVertexState {
public:
ComboVertexState();
ComboVertexState(const ComboVertexState&) = delete;
ComboVertexState& operator=(const ComboVertexState&) = delete;
ComboVertexState(ComboVertexState&&) = delete;
ComboVertexState& operator=(ComboVertexState&&) = delete;
uint32_t vertexBufferCount;
std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cVertexBuffers;
std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes;
};
class ComboRenderPipelineDescriptor : public wgpu::RenderPipelineDescriptor {
public:
ComboRenderPipelineDescriptor();
ComboRenderPipelineDescriptor(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor& operator=(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor(ComboRenderPipelineDescriptor&&) = delete;
ComboRenderPipelineDescriptor& operator=(ComboRenderPipelineDescriptor&&) = delete;
wgpu::DepthStencilState* EnableDepthStencil(
wgpu::TextureFormat format = wgpu::TextureFormat::Depth24PlusStencil8);
void DisableDepthStencil();
std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cBuffers;
std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes;
std::array<wgpu::ColorTargetState, kMaxColorAttachments> cTargets;
std::array<wgpu::BlendState, kMaxColorAttachments> cBlends;
wgpu::FragmentState cFragment;
wgpu::DepthStencilState cDepthStencil;
};
} // namespace utils
#endif // SRC_DAWN_UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_