dawn-cmake/test/tint/builtins/extractBits/vec3/u32.spvasm.expected.fxc.hlsl
Zhaoming Jiang a54df5eca5 Tint: Fix extractBits polyfill
This CL fix the extractBits polyfill, used for D3D12 backend on windows.
With this patch the related CTS would get pass.

Fixed: tint:1775
Change-Id: I15636bb55af502fff773c19f03b4c3c9e99b63fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112207
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-30 23:55:28 +00:00

26 lines
660 B
HLSL

uint3 tint_extract_bits(uint3 v, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint shl = (32u - e);
const uint shr = (shl + s);
const uint3 shl_result = ((shl < 32u) ? (v << uint3((shl).xxx)) : (0u).xxx);
return ((shr < 32u) ? (shl_result >> uint3((shr).xxx)) : ((shl_result >> (31u).xxx) >> (1u).xxx));
}
void f_1() {
uint3 v = (0u).xxx;
uint offset_1 = 0u;
uint count = 0u;
const uint3 x_16 = v;
const uint x_17 = offset_1;
const uint x_18 = count;
const uint3 x_14 = tint_extract_bits(x_16, x_17, x_18);
return;
}
[numthreads(1, 1, 1)]
void f() {
f_1();
return;
}