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It appears that FXC and DXC do some validation post dead-code-elimination. These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed. Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed. Fixed: tint:1859 Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
35 lines
809 B
Plaintext
35 lines
809 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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void all_bd2dba(device int* const tint_symbol_1) {
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bool res = true;
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*(tint_symbol_1) = select(0, 1, all((res == false)));
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(device int* const tint_symbol_2) {
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all_bd2dba(tint_symbol_2);
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main(device int* tint_symbol_3 [[buffer(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(device int* tint_symbol_4 [[buffer(0)]]) {
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all_bd2dba(tint_symbol_4);
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return;
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}
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kernel void compute_main(device int* tint_symbol_5 [[buffer(0)]]) {
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all_bd2dba(tint_symbol_5);
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return;
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}
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