dawn-cmake/test/tint/builtins/gen/literal/atomicLoad/0806ad.wgsl.expected.fxc.hlsl
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00

27 lines
452 B
HLSL

RWByteAddressBuffer sb_rw : register(u0);
int sb_rwatomicLoad(uint offset) {
int value = 0;
sb_rw.InterlockedOr(offset, 0, value);
return value;
}
RWByteAddressBuffer prevent_dce : register(u0, space2);
void atomicLoad_0806ad() {
int res = sb_rwatomicLoad(0u);
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
atomicLoad_0806ad();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
atomicLoad_0806ad();
return;
}