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It appears that FXC and DXC do some validation post dead-code-elimination. These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed. Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed. Fixed: tint:1859 Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
23 lines
656 B
Plaintext
23 lines
656 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct SB_RW {
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/* 0x0000 */ atomic_int arg_0;
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};
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void atomicLoad_0806ad(device SB_RW* const tint_symbol, device int* const tint_symbol_1) {
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int res = atomic_load_explicit(&((*(tint_symbol)).arg_0), memory_order_relaxed);
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*(tint_symbol_1) = res;
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}
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fragment void fragment_main(device SB_RW* tint_symbol_2 [[buffer(0)]], device int* tint_symbol_3 [[buffer(1)]]) {
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atomicLoad_0806ad(tint_symbol_2, tint_symbol_3);
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return;
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}
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kernel void compute_main(device SB_RW* tint_symbol_4 [[buffer(0)]], device int* tint_symbol_5 [[buffer(1)]]) {
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atomicLoad_0806ad(tint_symbol_4, tint_symbol_5);
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return;
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}
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