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This makes the output value consistent between different platforms. Change-Id: I4f94da4deac6998c4b809b03ed3b8f58d32bb1b0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121501 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
34 lines
523 B
Plaintext
34 lines
523 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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void sin_a9ab19() {
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float res = 1.0f;
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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sin_a9ab19();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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sin_a9ab19();
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return;
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}
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kernel void compute_main() {
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sin_a9ab19();
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return;
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}
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