Ben Clayton 068eb3ebda tint: Fix HLSL texture queries and re-add textureNumLayers()
... overloads for texture cube arrays

FXC is telling porkies, when it says "The array element count
of GetDimensions on TextureCubeArray objects is unavailable
on ps_5_1".

The actual issue, as identified by Teodor Tanasoaia at Mozilla,
is that the argument needs to be unsigned.

In fact, *all* the texture queries should have used an unsigned
scalar or vector for the output value. This has been broken
forever!

This reverts commit bd9f6e66842ed986dfff3264326bb385d467c5f3.

Change-Id: I3e217bec17c6fd203cff618b143ebef3d8a61927
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122980
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2023-03-08 02:48:34 +00:00

35 lines
1.2 KiB
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#include <metal_stdlib>
using namespace metal;
void textureNumLayers_c1eca9(texturecube_array<uint, access::sample> tint_symbol_1, device uint* const tint_symbol_2) {
uint res = tint_symbol_1.get_array_size();
*(tint_symbol_2) = res;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texturecube_array<uint, access::sample> tint_symbol_3, device uint* const tint_symbol_4) {
textureNumLayers_c1eca9(tint_symbol_3, tint_symbol_4);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texturecube_array<uint, access::sample> tint_symbol_5 [[texture(0)]], device uint* tint_symbol_6 [[buffer(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texturecube_array<uint, access::sample> tint_symbol_7 [[texture(0)]], device uint* tint_symbol_8 [[buffer(0)]]) {
textureNumLayers_c1eca9(tint_symbol_7, tint_symbol_8);
return;
}
kernel void compute_main(texturecube_array<uint, access::sample> tint_symbol_9 [[texture(0)]], device uint* tint_symbol_10 [[buffer(0)]]) {
textureNumLayers_c1eca9(tint_symbol_9, tint_symbol_10);
return;
}