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... overloads for texture cube arrays FXC is telling porkies, when it says "The array element count of GetDimensions on TextureCubeArray objects is unavailable on ps_5_1". The actual issue, as identified by Teodor Tanasoaia at Mozilla, is that the argument needs to be unsigned. In fact, *all* the texture queries should have used an unsigned scalar or vector for the output value. This has been broken forever! This reverts commit bd9f6e66842ed986dfff3264326bb385d467c5f3. Change-Id: I3e217bec17c6fd203cff618b143ebef3d8a61927 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122980 Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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void textureNumLayers_c1eca9(texturecube_array<uint, access::sample> tint_symbol_1, device uint* const tint_symbol_2) {
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uint res = tint_symbol_1.get_array_size();
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*(tint_symbol_2) = res;
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(texturecube_array<uint, access::sample> tint_symbol_3, device uint* const tint_symbol_4) {
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textureNumLayers_c1eca9(tint_symbol_3, tint_symbol_4);
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main(texturecube_array<uint, access::sample> tint_symbol_5 [[texture(0)]], device uint* tint_symbol_6 [[buffer(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(texturecube_array<uint, access::sample> tint_symbol_7 [[texture(0)]], device uint* tint_symbol_8 [[buffer(0)]]) {
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textureNumLayers_c1eca9(tint_symbol_7, tint_symbol_8);
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return;
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}
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kernel void compute_main(texturecube_array<uint, access::sample> tint_symbol_9 [[texture(0)]], device uint* tint_symbol_10 [[buffer(0)]]) {
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textureNumLayers_c1eca9(tint_symbol_9, tint_symbol_10);
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return;
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}
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