mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-13 08:36:08 +00:00
The texture_storage_3d overload should allow for unsigned coordinates. Change-Id: I6278571fb9dc7bba644a4ba88cce6b8bd7c790bf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122521 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
34 lines
908 B
Plaintext
34 lines
908 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
void textureStore_d2b565(texture3d<uint, access::write> tint_symbol_1) {
|
|
tint_symbol_1.write(uint4(1u), uint3(uint3(1u)));
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
float4 vertex_main_inner(texture3d<uint, access::write> tint_symbol_2) {
|
|
textureStore_d2b565(tint_symbol_2);
|
|
return float4(0.0f);
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(texture3d<uint, access::write> tint_symbol_3 [[texture(0)]]) {
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main(texture3d<uint, access::write> tint_symbol_4 [[texture(0)]]) {
|
|
textureStore_d2b565(tint_symbol_4);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(texture3d<uint, access::write> tint_symbol_5 [[texture(0)]]) {
|
|
textureStore_d2b565(tint_symbol_5);
|
|
return;
|
|
}
|
|
|