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It appears that FXC and DXC do some validation post dead-code-elimination. These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed. Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed. Fixed: tint:1859 Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
35 lines
792 B
HLSL
35 lines
792 B
HLSL
SKIP: FAILED
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float16_t tint_workgroupUniformLoad(inout float16_t p) {
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GroupMemoryBarrierWithGroupSync();
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const float16_t result = p;
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GroupMemoryBarrierWithGroupSync();
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return result;
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}
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groupshared float16_t arg_0;
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RWByteAddressBuffer prevent_dce : register(u0, space2);
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void workgroupUniformLoad_e07d08() {
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float16_t res = tint_workgroupUniformLoad(arg_0);
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prevent_dce.Store<float16_t>(0u, res);
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}
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struct tint_symbol_1 {
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uint local_invocation_index : SV_GroupIndex;
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};
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void compute_main_inner(uint local_invocation_index) {
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{
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arg_0 = float16_t(0.0h);
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}
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GroupMemoryBarrierWithGroupSync();
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workgroupUniformLoad_e07d08();
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}
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[numthreads(1, 1, 1)]
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void compute_main(tint_symbol_1 tint_symbol) {
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compute_main_inner(tint_symbol.local_invocation_index);
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return;
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}
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