dawn-cmake/test/tint/builtins/gen/var/textureStore/d4aa95.wgsl.expected.wgsl
Ben Clayton 3a431d71be tint/intrinsics.def: Fix textureStore overload
The texture_storage_3d overload should allow for unsigned coordinates.

Change-Id: I6278571fb9dc7bba644a4ba88cce6b8bd7c790bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122521
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
2023-03-04 00:43:21 +00:00

24 lines
442 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_storage_3d<rgba32uint, write>;
fn textureStore_d4aa95() {
var arg_1 = vec3<u32>(1u);
var arg_2 = vec4<u32>(1u);
textureStore(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_d4aa95();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_d4aa95();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_d4aa95();
}