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Polyfill this for the SPIR-V, HLSL and GLSL backends by replacing bgra8unorm with rgba8unorm, and swizzling. Bug: tint:1804 Change-Id: I36638202840d7313001dff6c5b60dcb948988c34 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117204 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
21 lines
567 B
Plaintext
21 lines
567 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(texture2d<float, access::write> tint_symbol_1) {
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float4 const value = float4(1.0f, 2.0f, 3.0f, 4.0f);
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tint_symbol_1.write(value, uint2(int2(9, 8)));
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main(texture2d<float, access::write> tint_symbol_2 [[texture(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_2);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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