dawn-cmake/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.msl
Ben Clayton d03dceebf3 tint: Add bgra8unorm storage texture support
Polyfill this for the SPIR-V, HLSL and GLSL backends by replacing bgra8unorm with rgba8unorm, and swizzling.

Bug: tint:1804
Change-Id: I36638202840d7313001dff6c5b60dcb948988c34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117204
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-18 19:42:03 +00:00

21 lines
567 B
Plaintext

#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::write> tint_symbol_1) {
float4 const value = float4(1.0f, 2.0f, 3.0f, 4.0f);
tint_symbol_1.write(value, uint2(int2(9, 8)));
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d<float, access::write> tint_symbol_2 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_2);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}