dawn-cmake/test/tint/shader_io/fragment_output_locations.wgsl.expected.glsl
Ben Clayton f1f56b2d3c tint/writer/glsl: Set default precision to highp
WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint.

Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2023-03-09 19:58:23 +00:00

53 lines
783 B
GLSL

#version 310 es
precision highp float;
layout(location = 0) out int value;
int main0() {
return 1;
}
void main() {
int inner_result = main0();
value = inner_result;
return;
}
#version 310 es
precision highp float;
layout(location = 1) out uint value;
uint main1() {
return 1u;
}
void main() {
uint inner_result = main1();
value = inner_result;
return;
}
#version 310 es
precision highp float;
layout(location = 2) out float value;
float main2() {
return 1.0f;
}
void main() {
float inner_result = main2();
value = inner_result;
return;
}
#version 310 es
precision highp float;
layout(location = 3) out vec4 value;
vec4 main3() {
return vec4(1.0f, 2.0f, 3.0f, 4.0f);
}
void main() {
vec4 inner_result = main3();
value = inner_result;
return;
}