26 lines
380 B
WebGPU Shading Language
26 lines
380 B
WebGPU Shading Language
[[block]]
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struct SB {
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arg_0 : array<u32>;
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};
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[[group(0), binding(0)]] var<storage> sb : [[access(read)]] SB;
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fn arrayLength_647a40() {
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var res : u32 = arrayLength(sb.arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() {
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arrayLength_647a40();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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arrayLength_647a40();
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}
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[[stage(compute)]]
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fn compute_main() {
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arrayLength_647a40();
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}
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