void clamp_0acf8f() {
float2 res = clamp(float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f));
}
void vertex_main() {
clamp_0acf8f();
return;
void fragment_main() {
[numthreads(1, 1, 1)]
void compute_main() {