void fwidthCoarse_4e4fc4() {
float4 res = fwidth(float4(0.0f, 0.0f, 0.0f, 0.0f));
}
void vertex_main() {
fwidthCoarse_4e4fc4();
return;
void fragment_main() {
[numthreads(1, 1, 1)]
void compute_main() {