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#include <metal_stdlib>
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using namespace metal;
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void max_44a39d() {
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float res = fmax(1.0f, 1.0f);
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}
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vertex void vertex_main() {
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max_44a39d();
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return;
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}
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fragment void fragment_main() {
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max_44a39d();
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return;
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}
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kernel void compute_main() {
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max_44a39d();
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return;
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}
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