void max_a93419() {
float4 res = max(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f));
}
void vertex_main() {
max_a93419();
return;
void fragment_main() {
[numthreads(1, 1, 1)]
void compute_main() {