void mix_0c8c33() {
float3 res = lerp(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
}
void vertex_main() {
mix_0c8c33();
return;
void fragment_main() {
[numthreads(1, 1, 1)]
void compute_main() {