21 lines
360 B
WebGPU Shading Language
21 lines
360 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_cube<u32>;
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fn textureDimensions_5ec4e1() {
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var res : vec3<i32> = textureDimensions(arg_0, 1);
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}
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[[stage(vertex)]]
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fn vertex_main() {
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textureDimensions_5ec4e1();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureDimensions_5ec4e1();
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}
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[[stage(compute)]]
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fn compute_main() {
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textureDimensions_5ec4e1();
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}
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