25 lines
403 B
HLSL
25 lines
403 B
HLSL
Texture2DArray<uint4> arg_0 : register(t0, space1);
|
|
|
|
void textureNumLayers_2f6bb3() {
|
|
int3 tint_tmp;
|
|
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
|
int res = tint_tmp.z;
|
|
}
|
|
|
|
void vertex_main() {
|
|
textureNumLayers_2f6bb3();
|
|
return;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureNumLayers_2f6bb3();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureNumLayers_2f6bb3();
|
|
return;
|
|
}
|
|
|