dawn-cmake/test/intrinsics/gen/textureNumLevels/080d95.wgsl.expected.hlsl

25 lines
402 B
HLSL

TextureCube<int4> arg_0 : register(t0, space1);
void textureNumLevels_080d95() {
int3 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
void vertex_main() {
textureNumLevels_080d95();
return;
}
void fragment_main() {
textureNumLevels_080d95();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_080d95();
return;
}