24 lines
428 B
HLSL
24 lines
428 B
HLSL
TextureCubeArray arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleLevel_ae5e39() {
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float res = arg_0.SampleLevel(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1);
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}
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void vertex_main() {
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textureSampleLevel_ae5e39();
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return;
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}
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void fragment_main() {
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textureSampleLevel_ae5e39();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureSampleLevel_ae5e39();
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return;
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}
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