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These were not correctly handled, causing multiple writer issues. Updated test stats: 3248 tests run, 2693 tests pass, 555 tests skipped, 0 tests failed Fixed: tint:757 Change-Id: If92e9c2ceefe986c92ca47d23c8d6b64b155ca49 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53081 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com>
23 lines
347 B
HLSL
23 lines
347 B
HLSL
RWTexture2DArray<float4> arg_0 : register(u0, space1);
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void textureStore_3bb7a1() {
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arg_0[int3(0, 0, 1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void vertex_main() {
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textureStore_3bb7a1();
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return;
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}
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void fragment_main() {
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textureStore_3bb7a1();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureStore_3bb7a1();
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return;
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}
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