dawn-cmake/test/tint/builtins/gen/literal/inverseSqrt/440300.wgsl.expected.wgsl

22 lines
319 B
WebGPU Shading Language

enable f16;
fn inverseSqrt_440300() {
var res : f16 = inverseSqrt(1.0h);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
inverseSqrt_440300();
return vec4<f32>();
}
@fragment
fn fragment_main() {
inverseSqrt_440300();
}
@compute @workgroup_size(1)
fn compute_main() {
inverseSqrt_440300();
}