TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_c2f4e8() {
float res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(1))).x;
}
void fragment_main() {
textureSample_c2f4e8();
return;