48 lines
988 B
GLSL
48 lines
988 B
GLSL
#version 310 es
|
|
|
|
uint local_invocation_index_1 = 0u;
|
|
shared uint wg[4];
|
|
void compute_main_inner(uint local_invocation_index_2) {
|
|
uint idx = 0u;
|
|
idx = local_invocation_index_2;
|
|
while (true) {
|
|
uint x_21 = idx;
|
|
if (!((x_21 < 4u))) {
|
|
break;
|
|
}
|
|
uint x_26 = idx;
|
|
atomicExchange(wg[x_26], 0u);
|
|
{
|
|
uint x_33 = idx;
|
|
idx = (x_33 + 1u);
|
|
}
|
|
}
|
|
barrier();
|
|
atomicExchange(wg[1], 1u);
|
|
return;
|
|
}
|
|
|
|
void compute_main_1() {
|
|
uint x_47 = local_invocation_index_1;
|
|
compute_main_inner(x_47);
|
|
return;
|
|
}
|
|
|
|
void compute_main(uint local_invocation_index_1_param) {
|
|
{
|
|
for(uint idx_1 = local_invocation_index_1_param; (idx_1 < 4u); idx_1 = (idx_1 + 1u)) {
|
|
uint i = idx_1;
|
|
atomicExchange(wg[i], 0u);
|
|
}
|
|
}
|
|
barrier();
|
|
local_invocation_index_1 = local_invocation_index_1_param;
|
|
compute_main_1();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main(gl_LocalInvocationIndex);
|
|
return;
|
|
}
|