dawn-cmake/test/tint/statements/compound_assign/vector/times-matrix.wgsl.expected....

10 lines
123 B
WebGPU Shading Language

struct S {
a : vec4<f32>,
}
@group(0) @binding(0) var<storage, read_write> v : S;
fn foo() {
v.a *= mat4x4<f32>();
}