Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

44 lines
804 B
WebGPU Shading Language

struct buf0 {
zero : i32;
};
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : buf0;
fn main_1() {
var x_9 : array<i32, 1>;
var x_10_phi : i32;
let x_33 : array<i32, 1> = x_9;
let x_6 : i32 = x_33[0u];
loop {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_7 : i32 = x_5.zero;
let x_8 : i32 = x_9[x_7];
if ((x_8 == x_6)) {
x_10_phi = 1;
break;
}
x_10_phi = 2;
break;
}
let x_10 : i32 = x_10_phi;
if (((x_10 == 1) || (x_10 == 2))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}