mirror of
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- Note: goal is to merge the two into the same class, but to avoid breaking/fixing the current D3D12 shader caching, introducing a new one, and will merge the old one later on. - Adds instance of BlobCache to the Instance, and passthrough for the Device to get to it. (We want the cache to be at the Instance so that eventually different devices can still use the cache (assuming same isolation key)). Bug: dawn:549 Change-Id: Ib7c82a439f32b306f0cccd3db424fb0e427a90a1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86400 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Loko Kung <lokokung@google.com>
786 lines
24 KiB
Plaintext
786 lines
24 KiB
Plaintext
# Copyright 2020 The Dawn Authors
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import("../../../scripts/dawn_overrides_with_defaults.gni")
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import("//build_overrides/build.gni")
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import("${dawn_root}/generator/dawn_generator.gni")
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import("${dawn_root}/scripts/dawn_component.gni")
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import("${dawn_root}/scripts/dawn_features.gni")
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# Import mac_deployment_target
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if (is_mac) {
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if (dawn_has_build) {
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import("//build/config/mac/mac_sdk.gni")
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} else {
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mac_deployment_target = "10.11.0"
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}
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}
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# The VVLs are an optional dependency, only use it if the path has been set.
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enable_vulkan_validation_layers = dawn_enable_vulkan_validation_layers &&
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dawn_vulkan_validation_layers_dir != ""
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if (enable_vulkan_validation_layers) {
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import("//build_overrides/vulkan_validation_layers.gni")
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}
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# ANGLE is an optional dependency; only use it if the path has been set.
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use_angle = dawn_use_angle && defined(dawn_angle_dir)
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# Swiftshader is an optional dependency, only use it if the path has been set.
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use_swiftshader = dawn_use_swiftshader && dawn_swiftshader_dir != ""
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if (use_swiftshader) {
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assert(dawn_enable_vulkan,
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"dawn_use_swiftshader requires dawn_enable_vulkan=true")
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import("${dawn_swiftshader_dir}/src/Vulkan/vulkan.gni")
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}
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# The Vulkan loader is an optional dependency, only use it if the path has been
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# set.
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if (dawn_enable_vulkan) {
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enable_vulkan_loader =
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dawn_enable_vulkan_loader && dawn_vulkan_loader_dir != ""
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}
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group("abseil") {
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# When build_with_chromium=true we need to include "//third_party/abseil-cpp:absl" while
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# it's beneficial to be more specific with standalone Dawn, especially when it comes to
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# including it as a dependency in other projects (such as Skia).
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if (build_with_chromium) {
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public_deps = [ "$dawn_abseil_dir:absl" ]
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} else {
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public_deps = [ "${dawn_root}/third_party/gn/abseil-cpp:str_format" ]
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}
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}
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config("internal") {
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configs = [ "${dawn_root}/src/dawn/common:internal_config" ]
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# Suppress warnings that Metal isn't in the deployment target of Chrome:
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# initialization of the Metal backend is behind a IsMetalSupported check so
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# Dawn won't call Metal functions on macOS 10.10.
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# At the time this is written Chromium supports 10.10.0 and above, so if we
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# aren't on 10.11 it means we are on 10.11 and above, and Metal is available.
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# Skipping this check on 10.11 and above is important as it allows getting
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# proper compilation warning when using 10.12 and above feature for example.
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# TODO(crbug.com/1004024): Consider using API_AVAILABLE annotations on all
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# metal code in dawn once crbug.com/1004024 is sorted out if Chromium still
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# supports 10.10 then.
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if (is_mac && mac_deployment_target == "10.10.0") {
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cflags_objcc = [ "-Wno-unguarded-availability" ]
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}
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}
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config("weak_framework") {
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if (is_mac && dawn_enable_metal) {
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weak_frameworks = [ "Metal.framework" ]
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}
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}
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# Config that adds the @executable_path rpath if needed so that Swiftshader or the Vulkan loader are found.
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config("vulkan_rpath") {
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if (is_mac && dawn_enable_vulkan &&
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(use_swiftshader || enable_vulkan_loader)) {
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ldflags = [
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"-rpath",
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"@executable_path/",
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]
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}
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}
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# Config that adds include directory for vulkan-tools.
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config("vulkan_tools_include") {
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include_dirs = [ "${dawn_vulkan_tools_dir}" ]
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}
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dawn_json_generator("utils_gen") {
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target = "native_utils"
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outputs = [
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"src/dawn/native/ChainUtils_autogen.h",
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"src/dawn/native/ChainUtils_autogen.cpp",
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"src/dawn/native/ProcTable.cpp",
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"src/dawn/native/dawn_platform_autogen.h",
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"src/dawn/native/wgpu_structs_autogen.h",
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"src/dawn/native/wgpu_structs_autogen.cpp",
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"src/dawn/native/ValidationUtils_autogen.h",
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"src/dawn/native/ValidationUtils_autogen.cpp",
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"src/dawn/native/webgpu_absl_format_autogen.h",
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"src/dawn/native/webgpu_absl_format_autogen.cpp",
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"src/dawn/native/ObjectType_autogen.h",
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"src/dawn/native/ObjectType_autogen.cpp",
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"src/dawn/native/CacheKey_autogen.cpp",
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]
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}
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if (dawn_enable_opengl) {
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dawn_generator("opengl_loader_gen") {
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script = "${dawn_root}/generator/opengl_loader_generator.py"
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args = [
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"--gl-xml",
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rebase_path("${dawn_root}/third_party/khronos/gl.xml", root_build_dir),
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"--supported-extensions",
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rebase_path("opengl/supported_extensions.json", root_build_dir),
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]
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outputs = [
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"src/dawn/native/opengl/OpenGLFunctionsBase_autogen.cpp",
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"src/dawn/native/opengl/OpenGLFunctionsBase_autogen.h",
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"src/dawn/native/opengl/opengl_platform_autogen.h",
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]
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}
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}
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# Public dawn native headers so they can be publicly visible for
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# dependencies of dawn native
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source_set("headers") {
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public_deps = [ "${dawn_root}/include/dawn:cpp_headers" ]
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all_dependent_configs = [ "${dawn_root}/include/dawn:public" ]
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sources = [
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"${dawn_root}/include/dawn/native/DawnNative.h",
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"${dawn_root}/include/dawn/native/dawn_native_export.h",
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# Include all backend's public headers so that dependencies can include
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# them even when the backends are disabled.
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"${dawn_root}/include/dawn/native/D3D12Backend.h",
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"${dawn_root}/include/dawn/native/MetalBackend.h",
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"${dawn_root}/include/dawn/native/NullBackend.h",
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"${dawn_root}/include/dawn/native/OpenGLBackend.h",
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"${dawn_root}/include/dawn/native/VulkanBackend.h",
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]
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}
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# The meat of the compilation for dawn native so that we can cheaply have
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# shared_library / static_library versions of it. It compiles all the files
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# except those that define exported symbols.
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source_set("sources") {
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deps = [
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":headers",
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":utils_gen",
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"${dawn_root}/src/dawn/common",
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"${dawn_root}/src/tint:libtint",
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"${dawn_spirv_tools_dir}:spvtools_opt",
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"${dawn_spirv_tools_dir}:spvtools_val",
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]
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defines = []
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libs = []
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data_deps = []
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configs += [ ":internal" ]
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# Dependencies that are needed to compile dawn native entry points in
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# FooBackend.cpp need to be public deps so they are propagated to the
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# dawn native target
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public_deps = [
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":abseil",
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"${dawn_root}/src/dawn/platform",
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]
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sources = get_target_outputs(":utils_gen")
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sources += [
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"Adapter.cpp",
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"Adapter.h",
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"AsyncTask.cpp",
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"AsyncTask.h",
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"AttachmentState.cpp",
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"AttachmentState.h",
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"BackendConnection.cpp",
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"BackendConnection.h",
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"BindGroup.cpp",
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"BindGroup.h",
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"BindGroupLayout.cpp",
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"BindGroupLayout.h",
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"BindGroupTracker.h",
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"BindingInfo.cpp",
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"BindingInfo.h",
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"BlobCache.cpp",
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"BlobCache.h",
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"BuddyAllocator.cpp",
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"BuddyAllocator.h",
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"BuddyMemoryAllocator.cpp",
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"BuddyMemoryAllocator.h",
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"Buffer.cpp",
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"Buffer.h",
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"CacheKey.cpp",
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"CacheKey.h",
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"CachedObject.cpp",
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"CachedObject.h",
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"CallbackTaskManager.cpp",
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"CallbackTaskManager.h",
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"CommandAllocator.cpp",
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"CommandAllocator.h",
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"CommandBuffer.cpp",
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"CommandBuffer.h",
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"CommandBufferStateTracker.cpp",
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"CommandBufferStateTracker.h",
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"CommandEncoder.cpp",
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"CommandEncoder.h",
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"CommandValidation.cpp",
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"CommandValidation.h",
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"Commands.cpp",
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"Commands.h",
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"CompilationMessages.cpp",
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"CompilationMessages.h",
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"ComputePassEncoder.cpp",
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"ComputePassEncoder.h",
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"ComputePipeline.cpp",
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"ComputePipeline.h",
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"CopyTextureForBrowserHelper.cpp",
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"CopyTextureForBrowserHelper.h",
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"CreatePipelineAsyncTask.cpp",
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"CreatePipelineAsyncTask.h",
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"Device.cpp",
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"Device.h",
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"DynamicUploader.cpp",
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"DynamicUploader.h",
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"EncodingContext.cpp",
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"EncodingContext.h",
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"EnumClassBitmasks.h",
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"EnumMaskIterator.h",
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"Error.cpp",
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"Error.h",
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"ErrorData.cpp",
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"ErrorData.h",
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"ErrorInjector.cpp",
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"ErrorInjector.h",
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"ErrorScope.cpp",
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"ErrorScope.h",
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"ExternalTexture.cpp",
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"ExternalTexture.h",
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"Features.cpp",
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"Features.h",
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"Format.cpp",
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"Format.h",
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"Forward.h",
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"IndirectDrawMetadata.cpp",
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"IndirectDrawMetadata.h",
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"IndirectDrawValidationEncoder.cpp",
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"IndirectDrawValidationEncoder.h",
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"Instance.cpp",
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"Instance.h",
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"IntegerTypes.h",
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"InternalPipelineStore.cpp",
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"InternalPipelineStore.h",
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"Limits.cpp",
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"Limits.h",
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"ObjectBase.cpp",
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"ObjectBase.h",
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"ObjectContentHasher.cpp",
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"ObjectContentHasher.h",
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"PassResourceUsage.h",
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"PassResourceUsageTracker.cpp",
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"PassResourceUsageTracker.h",
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"PerStage.cpp",
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"PerStage.h",
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"PersistentCache.cpp",
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"PersistentCache.h",
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"Pipeline.cpp",
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"Pipeline.h",
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"PipelineLayout.cpp",
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"PipelineLayout.h",
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"PooledResourceMemoryAllocator.cpp",
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"PooledResourceMemoryAllocator.h",
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"ProgrammableEncoder.cpp",
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"ProgrammableEncoder.h",
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"QueryHelper.cpp",
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"QueryHelper.h",
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"QuerySet.cpp",
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"QuerySet.h",
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"Queue.cpp",
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"Queue.h",
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"RenderBundle.cpp",
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"RenderBundle.h",
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"RenderBundleEncoder.cpp",
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"RenderBundleEncoder.h",
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"RenderEncoderBase.cpp",
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"RenderEncoderBase.h",
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"RenderPassEncoder.cpp",
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"RenderPassEncoder.h",
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"RenderPipeline.cpp",
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"RenderPipeline.h",
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"ResourceHeap.h",
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"ResourceHeapAllocator.h",
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"ResourceMemoryAllocation.cpp",
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"ResourceMemoryAllocation.h",
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"RingBufferAllocator.cpp",
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"RingBufferAllocator.h",
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"Sampler.cpp",
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"Sampler.h",
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"ScratchBuffer.cpp",
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"ScratchBuffer.h",
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"ShaderModule.cpp",
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"ShaderModule.h",
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"StagingBuffer.cpp",
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"StagingBuffer.h",
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"Subresource.cpp",
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"Subresource.h",
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"SubresourceStorage.h",
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"Surface.cpp",
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"Surface.h",
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"SwapChain.cpp",
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"SwapChain.h",
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"Texture.cpp",
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"Texture.h",
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"TintUtils.cpp",
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"TintUtils.h",
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"ToBackend.h",
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"Toggles.cpp",
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"Toggles.h",
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"VertexFormat.cpp",
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"VertexFormat.h",
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"dawn_platform.h",
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"utils/WGPUHelpers.cpp",
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"utils/WGPUHelpers.h",
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"webgpu_absl_format.cpp",
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"webgpu_absl_format.h",
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]
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if (dawn_use_x11) {
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libs += [ "X11" ]
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sources += [
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"XlibXcbFunctions.cpp",
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"XlibXcbFunctions.h",
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]
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}
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# Only win32 app needs to link with user32.lib
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# In UWP, all availiable APIs are defined in WindowsApp.lib
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if (is_win && !dawn_is_winuwp) {
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libs += [ "user32.lib" ]
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}
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if (dawn_is_winuwp && is_debug) {
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# DXGIGetDebugInterface1 is defined in dxgi.lib
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# But this API is tagged as a development-only capability
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# which implies that linking to this function will cause
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# the application to fail Windows store certification
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# So we only link to it in debug build when compiling for UWP.
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# In win32 we load dxgi.dll using LoadLibrary
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# so no need for static linking.
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libs += [ "dxgi.lib" ]
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}
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# TODO(dawn:766):
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# Should link dxcompiler.lib and WinPixEventRuntime_UAP.lib in UWP
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# Somehow use dxcompiler.lib makes CoreApp unable to activate
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# WinPIX should be added as third party tools and linked statically
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if (dawn_enable_d3d12) {
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libs += [ "dxguid.lib" ]
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sources += [
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"d3d12/AdapterD3D12.cpp",
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"d3d12/AdapterD3D12.h",
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"d3d12/BackendD3D12.cpp",
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"d3d12/BackendD3D12.h",
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"d3d12/BindGroupD3D12.cpp",
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"d3d12/BindGroupD3D12.h",
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"d3d12/BindGroupLayoutD3D12.cpp",
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"d3d12/BindGroupLayoutD3D12.h",
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"d3d12/BufferD3D12.cpp",
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"d3d12/BufferD3D12.h",
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"d3d12/CPUDescriptorHeapAllocationD3D12.cpp",
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"d3d12/CPUDescriptorHeapAllocationD3D12.h",
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"d3d12/CommandAllocatorManager.cpp",
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|
"d3d12/CommandAllocatorManager.h",
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"d3d12/CommandBufferD3D12.cpp",
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"d3d12/CommandBufferD3D12.h",
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|
"d3d12/CommandRecordingContext.cpp",
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|
"d3d12/CommandRecordingContext.h",
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"d3d12/ComputePipelineD3D12.cpp",
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"d3d12/ComputePipelineD3D12.h",
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|
"d3d12/D3D11on12Util.cpp",
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|
"d3d12/D3D11on12Util.h",
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|
"d3d12/D3D12Error.cpp",
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|
"d3d12/D3D12Error.h",
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|
"d3d12/D3D12Info.cpp",
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|
"d3d12/D3D12Info.h",
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|
"d3d12/DeviceD3D12.cpp",
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|
"d3d12/DeviceD3D12.h",
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|
"d3d12/Forward.h",
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|
"d3d12/GPUDescriptorHeapAllocationD3D12.cpp",
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|
"d3d12/GPUDescriptorHeapAllocationD3D12.h",
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|
"d3d12/HeapAllocatorD3D12.cpp",
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|
"d3d12/HeapAllocatorD3D12.h",
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|
"d3d12/HeapD3D12.cpp",
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|
"d3d12/HeapD3D12.h",
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|
"d3d12/IntegerTypes.h",
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|
"d3d12/NativeSwapChainImplD3D12.cpp",
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|
"d3d12/NativeSwapChainImplD3D12.h",
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|
"d3d12/PageableD3D12.cpp",
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|
"d3d12/PageableD3D12.h",
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|
"d3d12/PipelineLayoutD3D12.cpp",
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|
"d3d12/PipelineLayoutD3D12.h",
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|
"d3d12/PlatformFunctions.cpp",
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|
"d3d12/PlatformFunctions.h",
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|
"d3d12/QuerySetD3D12.cpp",
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|
"d3d12/QuerySetD3D12.h",
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|
"d3d12/QueueD3D12.cpp",
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|
"d3d12/QueueD3D12.h",
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|
"d3d12/RenderPassBuilderD3D12.cpp",
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|
"d3d12/RenderPassBuilderD3D12.h",
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|
"d3d12/RenderPipelineD3D12.cpp",
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|
"d3d12/RenderPipelineD3D12.h",
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|
"d3d12/ResidencyManagerD3D12.cpp",
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|
"d3d12/ResidencyManagerD3D12.h",
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|
"d3d12/ResourceAllocatorManagerD3D12.cpp",
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|
"d3d12/ResourceAllocatorManagerD3D12.h",
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|
"d3d12/ResourceHeapAllocationD3D12.cpp",
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|
"d3d12/ResourceHeapAllocationD3D12.h",
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|
"d3d12/SamplerD3D12.cpp",
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|
"d3d12/SamplerD3D12.h",
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|
"d3d12/SamplerHeapCacheD3D12.cpp",
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|
"d3d12/SamplerHeapCacheD3D12.h",
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|
"d3d12/ShaderModuleD3D12.cpp",
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|
"d3d12/ShaderModuleD3D12.h",
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|
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp",
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|
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.h",
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|
"d3d12/StagingBufferD3D12.cpp",
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|
"d3d12/StagingBufferD3D12.h",
|
|
"d3d12/StagingDescriptorAllocatorD3D12.cpp",
|
|
"d3d12/StagingDescriptorAllocatorD3D12.h",
|
|
"d3d12/SwapChainD3D12.cpp",
|
|
"d3d12/SwapChainD3D12.h",
|
|
"d3d12/TextureCopySplitter.cpp",
|
|
"d3d12/TextureCopySplitter.h",
|
|
"d3d12/TextureD3D12.cpp",
|
|
"d3d12/TextureD3D12.h",
|
|
"d3d12/UtilsD3D12.cpp",
|
|
"d3d12/UtilsD3D12.h",
|
|
"d3d12/d3d12_platform.h",
|
|
]
|
|
}
|
|
|
|
if (dawn_enable_metal) {
|
|
frameworks = [
|
|
"Cocoa.framework",
|
|
"IOKit.framework",
|
|
"IOSurface.framework",
|
|
"QuartzCore.framework",
|
|
]
|
|
sources += [
|
|
"Surface_metal.mm",
|
|
"metal/BackendMTL.h",
|
|
"metal/BackendMTL.mm",
|
|
"metal/BindGroupLayoutMTL.h",
|
|
"metal/BindGroupLayoutMTL.mm",
|
|
"metal/BindGroupMTL.h",
|
|
"metal/BindGroupMTL.mm",
|
|
"metal/BufferMTL.h",
|
|
"metal/BufferMTL.mm",
|
|
"metal/CommandBufferMTL.h",
|
|
"metal/CommandBufferMTL.mm",
|
|
"metal/CommandRecordingContext.h",
|
|
"metal/CommandRecordingContext.mm",
|
|
"metal/ComputePipelineMTL.h",
|
|
"metal/ComputePipelineMTL.mm",
|
|
"metal/DeviceMTL.h",
|
|
"metal/DeviceMTL.mm",
|
|
"metal/Forward.h",
|
|
"metal/PipelineLayoutMTL.h",
|
|
"metal/PipelineLayoutMTL.mm",
|
|
"metal/QuerySetMTL.h",
|
|
"metal/QuerySetMTL.mm",
|
|
"metal/QueueMTL.h",
|
|
"metal/QueueMTL.mm",
|
|
"metal/RenderPipelineMTL.h",
|
|
"metal/RenderPipelineMTL.mm",
|
|
"metal/SamplerMTL.h",
|
|
"metal/SamplerMTL.mm",
|
|
"metal/ShaderModuleMTL.h",
|
|
"metal/ShaderModuleMTL.mm",
|
|
"metal/StagingBufferMTL.h",
|
|
"metal/StagingBufferMTL.mm",
|
|
"metal/SwapChainMTL.h",
|
|
"metal/SwapChainMTL.mm",
|
|
"metal/TextureMTL.h",
|
|
"metal/TextureMTL.mm",
|
|
"metal/UtilsMetal.h",
|
|
"metal/UtilsMetal.mm",
|
|
]
|
|
}
|
|
|
|
if (dawn_enable_null) {
|
|
sources += [
|
|
"null/DeviceNull.cpp",
|
|
"null/DeviceNull.h",
|
|
]
|
|
}
|
|
|
|
if (dawn_enable_opengl || dawn_enable_vulkan) {
|
|
sources += [
|
|
"SpirvValidation.cpp",
|
|
"SpirvValidation.h",
|
|
]
|
|
}
|
|
|
|
if (dawn_enable_opengl) {
|
|
public_deps += [
|
|
":opengl_loader_gen",
|
|
"${dawn_root}/third_party/khronos:khronos_platform",
|
|
]
|
|
sources += get_target_outputs(":opengl_loader_gen")
|
|
sources += [
|
|
"opengl/BackendGL.cpp",
|
|
"opengl/BackendGL.h",
|
|
"opengl/BindGroupGL.cpp",
|
|
"opengl/BindGroupGL.h",
|
|
"opengl/BindGroupLayoutGL.cpp",
|
|
"opengl/BindGroupLayoutGL.h",
|
|
"opengl/BufferGL.cpp",
|
|
"opengl/BufferGL.h",
|
|
"opengl/CommandBufferGL.cpp",
|
|
"opengl/CommandBufferGL.h",
|
|
"opengl/ComputePipelineGL.cpp",
|
|
"opengl/ComputePipelineGL.h",
|
|
"opengl/DeviceGL.cpp",
|
|
"opengl/DeviceGL.h",
|
|
"opengl/Forward.h",
|
|
"opengl/GLFormat.cpp",
|
|
"opengl/GLFormat.h",
|
|
"opengl/NativeSwapChainImplGL.cpp",
|
|
"opengl/NativeSwapChainImplGL.h",
|
|
"opengl/OpenGLFunctions.cpp",
|
|
"opengl/OpenGLFunctions.h",
|
|
"opengl/OpenGLVersion.cpp",
|
|
"opengl/OpenGLVersion.h",
|
|
"opengl/PersistentPipelineStateGL.cpp",
|
|
"opengl/PersistentPipelineStateGL.h",
|
|
"opengl/PipelineGL.cpp",
|
|
"opengl/PipelineGL.h",
|
|
"opengl/PipelineLayoutGL.cpp",
|
|
"opengl/PipelineLayoutGL.h",
|
|
"opengl/QuerySetGL.cpp",
|
|
"opengl/QuerySetGL.h",
|
|
"opengl/QueueGL.cpp",
|
|
"opengl/QueueGL.h",
|
|
"opengl/RenderPipelineGL.cpp",
|
|
"opengl/RenderPipelineGL.h",
|
|
"opengl/SamplerGL.cpp",
|
|
"opengl/SamplerGL.h",
|
|
"opengl/ShaderModuleGL.cpp",
|
|
"opengl/ShaderModuleGL.h",
|
|
"opengl/SwapChainGL.cpp",
|
|
"opengl/SwapChainGL.h",
|
|
"opengl/TextureGL.cpp",
|
|
"opengl/TextureGL.h",
|
|
"opengl/UtilsGL.cpp",
|
|
"opengl/UtilsGL.h",
|
|
"opengl/opengl_platform.h",
|
|
]
|
|
}
|
|
|
|
if (dawn_enable_vulkan) {
|
|
configs += [ ":vulkan_tools_include" ]
|
|
deps += [ "${dawn_vulkan_tools_dir}:vulkan_tools_headers" ]
|
|
public_deps += [ "${dawn_vulkan_headers_dir}:vulkan_headers" ]
|
|
sources += [
|
|
"vulkan/AdapterVk.cpp",
|
|
"vulkan/AdapterVk.h",
|
|
"vulkan/BackendVk.cpp",
|
|
"vulkan/BackendVk.h",
|
|
"vulkan/BindGroupLayoutVk.cpp",
|
|
"vulkan/BindGroupLayoutVk.h",
|
|
"vulkan/BindGroupVk.cpp",
|
|
"vulkan/BindGroupVk.h",
|
|
"vulkan/BufferVk.cpp",
|
|
"vulkan/BufferVk.h",
|
|
"vulkan/CacheKeyVk.cpp",
|
|
"vulkan/CacheKeyVk.h",
|
|
"vulkan/CommandBufferVk.cpp",
|
|
"vulkan/CommandBufferVk.h",
|
|
"vulkan/CommandRecordingContext.h",
|
|
"vulkan/ComputePipelineVk.cpp",
|
|
"vulkan/ComputePipelineVk.h",
|
|
"vulkan/DescriptorSetAllocation.h",
|
|
"vulkan/DescriptorSetAllocator.cpp",
|
|
"vulkan/DescriptorSetAllocator.h",
|
|
"vulkan/DeviceVk.cpp",
|
|
"vulkan/DeviceVk.h",
|
|
"vulkan/ExternalHandle.h",
|
|
"vulkan/FencedDeleter.cpp",
|
|
"vulkan/FencedDeleter.h",
|
|
"vulkan/Forward.h",
|
|
"vulkan/NativeSwapChainImplVk.cpp",
|
|
"vulkan/NativeSwapChainImplVk.h",
|
|
"vulkan/PipelineLayoutVk.cpp",
|
|
"vulkan/PipelineLayoutVk.h",
|
|
"vulkan/QuerySetVk.cpp",
|
|
"vulkan/QuerySetVk.h",
|
|
"vulkan/QueueVk.cpp",
|
|
"vulkan/QueueVk.h",
|
|
"vulkan/RenderPassCache.cpp",
|
|
"vulkan/RenderPassCache.h",
|
|
"vulkan/RenderPipelineVk.cpp",
|
|
"vulkan/RenderPipelineVk.h",
|
|
"vulkan/ResourceHeapVk.cpp",
|
|
"vulkan/ResourceHeapVk.h",
|
|
"vulkan/ResourceMemoryAllocatorVk.cpp",
|
|
"vulkan/ResourceMemoryAllocatorVk.h",
|
|
"vulkan/SamplerVk.cpp",
|
|
"vulkan/SamplerVk.h",
|
|
"vulkan/ShaderModuleVk.cpp",
|
|
"vulkan/ShaderModuleVk.h",
|
|
"vulkan/StagingBufferVk.cpp",
|
|
"vulkan/StagingBufferVk.h",
|
|
"vulkan/SwapChainVk.cpp",
|
|
"vulkan/SwapChainVk.h",
|
|
"vulkan/TextureVk.cpp",
|
|
"vulkan/TextureVk.h",
|
|
"vulkan/UtilsVulkan.cpp",
|
|
"vulkan/UtilsVulkan.h",
|
|
"vulkan/VulkanError.cpp",
|
|
"vulkan/VulkanError.h",
|
|
"vulkan/VulkanExtensions.cpp",
|
|
"vulkan/VulkanExtensions.h",
|
|
"vulkan/VulkanFunctions.cpp",
|
|
"vulkan/VulkanFunctions.h",
|
|
"vulkan/VulkanInfo.cpp",
|
|
"vulkan/VulkanInfo.h",
|
|
"vulkan/external_memory/MemoryService.h",
|
|
"vulkan/external_semaphore/SemaphoreService.h",
|
|
]
|
|
|
|
if (is_chromeos) {
|
|
sources += [
|
|
"vulkan/external_memory/MemoryServiceDmaBuf.cpp",
|
|
"vulkan/external_semaphore/SemaphoreServiceFD.cpp",
|
|
]
|
|
defines += [ "DAWN_USE_SYNC_FDS" ]
|
|
} else if (is_linux) {
|
|
sources += [
|
|
"vulkan/external_memory/MemoryServiceOpaqueFD.cpp",
|
|
"vulkan/external_semaphore/SemaphoreServiceFD.cpp",
|
|
]
|
|
} else if (is_fuchsia) {
|
|
sources += [
|
|
"vulkan/external_memory/MemoryServiceZirconHandle.cpp",
|
|
"vulkan/external_semaphore/SemaphoreServiceZirconHandle.cpp",
|
|
]
|
|
} else {
|
|
sources += [
|
|
"vulkan/external_memory/MemoryServiceNull.cpp",
|
|
"vulkan/external_semaphore/SemaphoreServiceNull.cpp",
|
|
]
|
|
}
|
|
if (build_with_chromium && is_fuchsia) {
|
|
# Necessary to ensure that the Vulkan libraries will be in the
|
|
# final Fuchsia package.
|
|
data_deps = [
|
|
"//third_party/fuchsia-sdk:vulkan_base",
|
|
"//third_party/fuchsia-sdk:vulkan_validation",
|
|
|
|
# NOTE: The line below is a work around for http://crbug.com/1001081
|
|
"//third_party/fuchsia-sdk/sdk:trace_engine",
|
|
]
|
|
}
|
|
if (dawn_is_winuwp) {
|
|
defines += [ "DAWN_IS_WINUWP" ]
|
|
}
|
|
if (enable_vulkan_validation_layers) {
|
|
defines += [
|
|
"DAWN_ENABLE_VULKAN_VALIDATION_LAYERS",
|
|
"DAWN_VK_DATA_DIR=\"$vulkan_data_subdir\"",
|
|
]
|
|
}
|
|
if (enable_vulkan_loader) {
|
|
data_deps += [ "${dawn_vulkan_loader_dir}:libvulkan" ]
|
|
}
|
|
if (use_swiftshader) {
|
|
data_deps +=
|
|
[ "${dawn_swiftshader_dir}/src/Vulkan:swiftshader_libvulkan" ]
|
|
defines += [ "DAWN_ENABLE_SWIFTSHADER" ]
|
|
}
|
|
}
|
|
|
|
if (use_angle) {
|
|
data_deps += [
|
|
"${dawn_angle_dir}:libEGL",
|
|
"${dawn_angle_dir}:libGLESv2",
|
|
]
|
|
}
|
|
}
|
|
|
|
# The static and shared libraries for dawn_native. Most of the files are
|
|
# already compiled in dawn_native_sources, but we still need to compile
|
|
# files defining exported symbols.
|
|
dawn_component("native") {
|
|
DEFINE_PREFIX = "DAWN_NATIVE"
|
|
|
|
#Make headers publically visible
|
|
public_deps = [ ":headers" ]
|
|
|
|
deps = [
|
|
":sources",
|
|
"${dawn_root}/src/dawn/common",
|
|
]
|
|
sources = [ "DawnNative.cpp" ]
|
|
configs = [ ":internal" ]
|
|
public_configs = [
|
|
":weak_framework",
|
|
":vulkan_rpath",
|
|
]
|
|
|
|
if (dawn_enable_d3d12) {
|
|
sources += [ "d3d12/D3D12Backend.cpp" ]
|
|
}
|
|
if (dawn_enable_metal) {
|
|
sources += [ "metal/MetalBackend.mm" ]
|
|
}
|
|
if (dawn_enable_null) {
|
|
sources += [ "null/NullBackend.cpp" ]
|
|
}
|
|
if (dawn_enable_opengl) {
|
|
sources += [ "opengl/OpenGLBackend.cpp" ]
|
|
}
|
|
if (dawn_enable_vulkan) {
|
|
sources += [ "vulkan/VulkanBackend.cpp" ]
|
|
|
|
if (enable_vulkan_validation_layers) {
|
|
data_deps =
|
|
[ "${dawn_vulkan_validation_layers_dir}:vulkan_validation_layers" ]
|
|
if (!is_android) {
|
|
data_deps +=
|
|
[ "${dawn_vulkan_validation_layers_dir}:vulkan_gen_json_files" ]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
dawn_json_generator("webgpu_dawn_native_proc_gen") {
|
|
target = "webgpu_dawn_native_proc"
|
|
outputs = [ "src/dawn/native/webgpu_dawn_native_proc.cpp" ]
|
|
}
|
|
|
|
dawn_component("webgpu_dawn") {
|
|
# For a single library - build `webgpu_dawn_shared` with GN args:
|
|
# dawn_complete_static_libs = true - to package a single lib
|
|
#
|
|
# is_debug = false
|
|
# - setting this to true makes library over 50Mb
|
|
#
|
|
# use_custom_libcxx = false
|
|
# - Otherwise, libc++ symbols may conflict if the
|
|
# library is used outside of Chromium.
|
|
#
|
|
# dawn_use_swiftshader = false
|
|
# angle_enable_swiftshader = false
|
|
# - SwiftShader can't be built without use_custom_libcxx.
|
|
# It should be built separately.
|
|
DEFINE_PREFIX = "WGPU"
|
|
|
|
sources = get_target_outputs(":webgpu_dawn_native_proc_gen")
|
|
deps = [
|
|
":static",
|
|
":webgpu_dawn_native_proc_gen",
|
|
]
|
|
}
|