dawn-cmake/src/dawn_native/d3d12/BackendD3D12.cpp
陈俊嘉 cf569e2c58 Remove reduntant dependencies in UWP compilation
Remove d3d12.li, dxgi.lib and d3d11.lib dependencies when targeting UWP.
Add dxgi.lib only for DXGIGetDebugInterface1 in debug build when targeting UWP.
Use DXGIGetDebugInterface1 only in debug build when targeting UWP.

Bug: dawn:766
Change-Id: I5fa53dbb257acf604836f861f75a122a7d417e7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
2021-04-27 06:09:36 +00:00

203 lines
7.2 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/BackendD3D12.h"
#include "dawn_native/D3D12Backend.h"
#include "dawn_native/Instance.h"
#include "dawn_native/d3d12/AdapterD3D12.h"
#include "dawn_native/d3d12/D3D12Error.h"
#include "dawn_native/d3d12/PlatformFunctions.h"
namespace dawn_native { namespace d3d12 {
namespace {
ResultOrError<ComPtr<IDXGIFactory4>> CreateFactory(const PlatformFunctions* functions,
BackendValidationLevel validationLevel,
bool beginCaptureOnStartup) {
ComPtr<IDXGIFactory4> factory;
uint32_t dxgiFactoryFlags = 0;
// Enable the debug layer (requires the Graphics Tools "optional feature").
{
if (validationLevel != BackendValidationLevel::Disabled) {
ComPtr<ID3D12Debug3> debugController;
if (SUCCEEDED(
functions->d3d12GetDebugInterface(IID_PPV_ARGS(&debugController)))) {
ASSERT(debugController != nullptr);
debugController->EnableDebugLayer();
if (validationLevel == BackendValidationLevel::Full) {
debugController->SetEnableGPUBasedValidation(true);
}
// Enable additional debug layers.
dxgiFactoryFlags |= DXGI_CREATE_FACTORY_DEBUG;
}
}
if (beginCaptureOnStartup) {
ComPtr<IDXGraphicsAnalysis> graphicsAnalysis;
if (functions->dxgiGetDebugInterface1 != nullptr &&
SUCCEEDED(functions->dxgiGetDebugInterface1(
0, IID_PPV_ARGS(&graphicsAnalysis)))) {
graphicsAnalysis->BeginCapture();
}
}
}
if (FAILED(functions->createDxgiFactory2(dxgiFactoryFlags, IID_PPV_ARGS(&factory)))) {
return DAWN_INTERNAL_ERROR("Failed to create a DXGI factory");
}
ASSERT(factory != nullptr);
return std::move(factory);
}
ResultOrError<std::unique_ptr<AdapterBase>> CreateAdapterFromIDXGIAdapter(
Backend* backend,
ComPtr<IDXGIAdapter> dxgiAdapter) {
ComPtr<IDXGIAdapter3> dxgiAdapter3;
DAWN_TRY(CheckHRESULT(dxgiAdapter.As(&dxgiAdapter3), "DXGIAdapter retrieval"));
std::unique_ptr<Adapter> adapter =
std::make_unique<Adapter>(backend, std::move(dxgiAdapter3));
DAWN_TRY(adapter->Initialize());
return {std::move(adapter)};
}
} // anonymous namespace
Backend::Backend(InstanceBase* instance)
: BackendConnection(instance, wgpu::BackendType::D3D12) {
}
MaybeError Backend::Initialize() {
mFunctions = std::make_unique<PlatformFunctions>();
DAWN_TRY(mFunctions->LoadFunctions());
const auto instance = GetInstance();
DAWN_TRY_ASSIGN(mFactory,
CreateFactory(mFunctions.get(), instance->GetBackendValidationLevel(),
instance->IsBeginCaptureOnStartupEnabled()));
return {};
}
ComPtr<IDXGIFactory4> Backend::GetFactory() const {
return mFactory;
}
MaybeError Backend::EnsureDxcLibrary() {
if (mDxcLibrary == nullptr) {
DAWN_TRY(CheckHRESULT(
mFunctions->dxcCreateInstance(CLSID_DxcLibrary, IID_PPV_ARGS(&mDxcLibrary)),
"DXC create library"));
ASSERT(mDxcLibrary != nullptr);
}
return {};
}
MaybeError Backend::EnsureDxcCompiler() {
if (mDxcCompiler == nullptr) {
DAWN_TRY(CheckHRESULT(
mFunctions->dxcCreateInstance(CLSID_DxcCompiler, IID_PPV_ARGS(&mDxcCompiler)),
"DXC create compiler"));
ASSERT(mDxcCompiler != nullptr);
}
return {};
}
MaybeError Backend::EnsureDxcValidator() {
if (mDxcValidator == nullptr) {
DAWN_TRY(CheckHRESULT(
mFunctions->dxcCreateInstance(CLSID_DxcValidator, IID_PPV_ARGS(&mDxcValidator)),
"DXC create validator"));
ASSERT(mDxcValidator != nullptr);
}
return {};
}
ComPtr<IDxcLibrary> Backend::GetDxcLibrary() const {
ASSERT(mDxcLibrary != nullptr);
return mDxcLibrary;
}
ComPtr<IDxcCompiler> Backend::GetDxcCompiler() const {
ASSERT(mDxcCompiler != nullptr);
return mDxcCompiler;
}
ComPtr<IDxcValidator> Backend::GetDxcValidator() const {
ASSERT(mDxcValidator != nullptr);
return mDxcValidator;
}
const PlatformFunctions* Backend::GetFunctions() const {
return mFunctions.get();
}
std::vector<std::unique_ptr<AdapterBase>> Backend::DiscoverDefaultAdapters() {
std::vector<std::unique_ptr<AdapterBase>> adapters;
for (uint32_t adapterIndex = 0;; ++adapterIndex) {
ComPtr<IDXGIAdapter1> dxgiAdapter = nullptr;
if (mFactory->EnumAdapters1(adapterIndex, &dxgiAdapter) == DXGI_ERROR_NOT_FOUND) {
break; // No more adapters to enumerate.
}
ASSERT(dxgiAdapter != nullptr);
ResultOrError<std::unique_ptr<AdapterBase>> adapter =
CreateAdapterFromIDXGIAdapter(this, dxgiAdapter);
if (adapter.IsError()) {
adapter.AcquireError();
continue;
}
adapters.push_back(std::move(adapter.AcquireSuccess()));
}
return adapters;
}
ResultOrError<std::vector<std::unique_ptr<AdapterBase>>> Backend::DiscoverAdapters(
const AdapterDiscoveryOptionsBase* optionsBase) {
ASSERT(optionsBase->backendType == WGPUBackendType_D3D12);
const AdapterDiscoveryOptions* options =
static_cast<const AdapterDiscoveryOptions*>(optionsBase);
ASSERT(options->dxgiAdapter != nullptr);
std::unique_ptr<AdapterBase> adapter;
DAWN_TRY_ASSIGN(adapter, CreateAdapterFromIDXGIAdapter(this, options->dxgiAdapter));
std::vector<std::unique_ptr<AdapterBase>> adapters;
adapters.push_back(std::move(adapter));
return std::move(adapters);
}
BackendConnection* Connect(InstanceBase* instance) {
Backend* backend = new Backend(instance);
if (instance->ConsumedError(backend->Initialize())) {
delete backend;
return nullptr;
}
return backend;
}
}} // namespace dawn_native::d3d12