dawn-cmake/src/dawn_native/CommandBuffer.h
Corentin Wallez ec9cf2a85c Rename namespace dawn_native to dawn::native.
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.

Done with through the following steps:

 - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
 - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
 - git cl format
 - Manual fixups in generator/templates (and the addition of
   namespace_case in dawn_json_generator.py).
 - The addition of the namespace alias in DawnNative.h

Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-01-12 09:17:35 +00:00

77 lines
2.6 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_COMMANDBUFFER_H_
#define DAWNNATIVE_COMMANDBUFFER_H_
#include "dawn_native/dawn_platform.h"
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h"
#include "dawn_native/Texture.h"
namespace dawn::native {
struct BeginRenderPassCmd;
struct CopyTextureToBufferCmd;
struct TextureCopy;
class CommandBufferBase : public ApiObjectBase {
public:
CommandBufferBase(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
static CommandBufferBase* MakeError(DeviceBase* device);
ObjectType GetType() const override;
MaybeError ValidateCanUseInSubmitNow() const;
const CommandBufferResourceUsage& GetResourceUsages() const;
CommandIterator* GetCommandIteratorForTesting();
protected:
// Constructor used only for mocking and testing.
CommandBufferBase(DeviceBase* device);
void DestroyImpl() override;
CommandIterator mCommands;
private:
CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag);
CommandBufferResourceUsage mResourceUsages;
};
bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
const Extent3D copySize,
const uint32_t mipLevel);
SubresourceRange GetSubresourcesAffectedByCopy(const TextureCopy& copy,
const Extent3D& copySize);
void LazyClearRenderPassAttachments(BeginRenderPassCmd* renderPass);
bool IsFullBufferOverwrittenInTextureToBufferCopy(const CopyTextureToBufferCmd* copy);
std::array<float, 4> ConvertToFloatColor(dawn::native::Color color);
std::array<int32_t, 4> ConvertToSignedIntegerColor(dawn::native::Color color);
std::array<uint32_t, 4> ConvertToUnsignedIntegerColor(dawn::native::Color color);
} // namespace dawn::native
#endif // DAWNNATIVE_COMMANDBUFFER_H_