mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-17 09:21:45 +00:00
But keep a namespace alias to avoid breaking project that depend on the previous namespace name while they get updated. Done with through the following steps: - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g" - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g" - git cl format - Manual fixups in generator/templates (and the addition of namespace_case in dawn_json_generator.py). - The addition of the namespace alias in DawnNative.h Bug: dawn:824 Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef DAWNNATIVE_COMMANDBUFFER_H_
|
|
#define DAWNNATIVE_COMMANDBUFFER_H_
|
|
|
|
#include "dawn_native/dawn_platform.h"
|
|
|
|
#include "dawn_native/CommandAllocator.h"
|
|
#include "dawn_native/Error.h"
|
|
#include "dawn_native/Forward.h"
|
|
#include "dawn_native/ObjectBase.h"
|
|
#include "dawn_native/PassResourceUsage.h"
|
|
#include "dawn_native/Texture.h"
|
|
|
|
namespace dawn::native {
|
|
|
|
struct BeginRenderPassCmd;
|
|
struct CopyTextureToBufferCmd;
|
|
struct TextureCopy;
|
|
|
|
class CommandBufferBase : public ApiObjectBase {
|
|
public:
|
|
CommandBufferBase(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
|
|
|
|
static CommandBufferBase* MakeError(DeviceBase* device);
|
|
|
|
ObjectType GetType() const override;
|
|
|
|
MaybeError ValidateCanUseInSubmitNow() const;
|
|
|
|
const CommandBufferResourceUsage& GetResourceUsages() const;
|
|
|
|
CommandIterator* GetCommandIteratorForTesting();
|
|
|
|
protected:
|
|
// Constructor used only for mocking and testing.
|
|
CommandBufferBase(DeviceBase* device);
|
|
void DestroyImpl() override;
|
|
|
|
CommandIterator mCommands;
|
|
|
|
private:
|
|
CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag);
|
|
|
|
CommandBufferResourceUsage mResourceUsages;
|
|
};
|
|
|
|
bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
|
|
const Extent3D copySize,
|
|
const uint32_t mipLevel);
|
|
SubresourceRange GetSubresourcesAffectedByCopy(const TextureCopy& copy,
|
|
const Extent3D& copySize);
|
|
|
|
void LazyClearRenderPassAttachments(BeginRenderPassCmd* renderPass);
|
|
|
|
bool IsFullBufferOverwrittenInTextureToBufferCopy(const CopyTextureToBufferCmd* copy);
|
|
|
|
std::array<float, 4> ConvertToFloatColor(dawn::native::Color color);
|
|
std::array<int32_t, 4> ConvertToSignedIntegerColor(dawn::native::Color color);
|
|
std::array<uint32_t, 4> ConvertToUnsignedIntegerColor(dawn::native::Color color);
|
|
|
|
} // namespace dawn::native
|
|
|
|
#endif // DAWNNATIVE_COMMANDBUFFER_H_
|