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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
16 lines
428 B
WebGPU Shading Language
16 lines
428 B
WebGPU Shading Language
@group(0) @binding(0) var Src : texture_2d<u32>;
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@group(0) @binding(1) var Dst : texture_storage_2d<r32uint, write>;
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@compute @workgroup_size(1)
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fn main() {
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var srcValue : vec4<u32>;
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let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0), 0);
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srcValue = x_22;
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let x_24 : u32 = srcValue.x;
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let x_25 : u32 = (x_24 + 1u);
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let x_27 : vec4<u32> = srcValue;
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textureStore(Dst, vec2<i32>(0, 0), x_27.xxxx);
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return;
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}
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