dawn-cmake/test/tint/bug/tint/926.wgsl.expected.dxc.hlsl
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00

24 lines
532 B
HLSL

RWByteAddressBuffer drawOut : register(u5);
static uint cubeVerts = 0u;
struct tint_symbol_1 {
uint3 global_id : SV_DispatchThreadID;
};
uint drawOutatomicAdd(uint offset, uint value) {
uint original_value = 0;
drawOut.InterlockedAdd(offset, value, original_value);
return original_value;
}
void computeMain_inner(uint3 global_id) {
const uint firstVertex = drawOutatomicAdd(0u, cubeVerts);
}
[numthreads(1, 1, 1)]
void computeMain(tint_symbol_1 tint_symbol) {
computeMain_inner(tint_symbol.global_id);
return;
}