dawn-cmake/test/tint/bug/tint/980.wgsl.expected.fxc.hlsl
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00

26 lines
561 B
HLSL

void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
float3 Bad(uint index, float3 rd) {
float3 normal = (0.0f).xxx;
set_float3(normal, index, -(float(sign(rd[index]))));
return normalize(normal);
}
RWByteAddressBuffer io : register(u0);
struct tint_symbol_1 {
uint idx : SV_GroupIndex;
};
void main_inner(uint idx) {
io.Store3(0u, asuint(Bad(io.Load(12u), asfloat(io.Load3(0u)))));
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.idx);
return;
}