26 lines
464 B
GLSL
26 lines
464 B
GLSL
#version 310 es
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ivec3 tint_extract_bits(ivec3 v, uint offset, uint count) {
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uint s = min(offset, 32u);
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uint e = min(32u, (s + count));
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return bitfieldExtract(v, int(s), int((e - s)));
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}
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void f_1() {
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ivec3 v = ivec3(0, 0, 0);
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uint offset_1 = 0u;
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uint count = 0u;
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ivec3 x_15 = tint_extract_bits(v, offset_1, count);
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return;
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}
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void f() {
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f_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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