dawn-cmake/test/tint/expressions/bitcast/scalar/f32-u32.wgsl.expected.glsl

12 lines
163 B
GLSL

#version 310 es
void f() {
uint b = floatBitsToUint(1.0f);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}