98 lines
2.7 KiB
GLSL
98 lines
2.7 KiB
GLSL
#version 310 es
|
|
|
|
uvec3 tint_first_leading_bit(uvec3 v) {
|
|
uvec3 x = v;
|
|
uvec3 b16 = mix(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u))));
|
|
x = (x >> b16);
|
|
uvec3 b8 = mix(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u))));
|
|
x = (x >> b8);
|
|
uvec3 b4 = mix(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u))));
|
|
x = (x >> b4);
|
|
uvec3 b2 = mix(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u))));
|
|
x = (x >> b2);
|
|
uvec3 b1 = mix(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u))));
|
|
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
|
|
return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
|
|
}
|
|
|
|
void firstLeadingBit_3fd7d0() {
|
|
uvec3 arg_0 = uvec3(0u);
|
|
uvec3 res = tint_first_leading_bit(arg_0);
|
|
}
|
|
|
|
vec4 vertex_main() {
|
|
firstLeadingBit_3fd7d0();
|
|
return vec4(0.0f);
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
vec4 inner_result = vertex_main();
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
uvec3 tint_first_leading_bit(uvec3 v) {
|
|
uvec3 x = v;
|
|
uvec3 b16 = mix(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u))));
|
|
x = (x >> b16);
|
|
uvec3 b8 = mix(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u))));
|
|
x = (x >> b8);
|
|
uvec3 b4 = mix(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u))));
|
|
x = (x >> b4);
|
|
uvec3 b2 = mix(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u))));
|
|
x = (x >> b2);
|
|
uvec3 b1 = mix(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u))));
|
|
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
|
|
return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
|
|
}
|
|
|
|
void firstLeadingBit_3fd7d0() {
|
|
uvec3 arg_0 = uvec3(0u);
|
|
uvec3 res = tint_first_leading_bit(arg_0);
|
|
}
|
|
|
|
void fragment_main() {
|
|
firstLeadingBit_3fd7d0();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
#version 310 es
|
|
|
|
uvec3 tint_first_leading_bit(uvec3 v) {
|
|
uvec3 x = v;
|
|
uvec3 b16 = mix(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u))));
|
|
x = (x >> b16);
|
|
uvec3 b8 = mix(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u))));
|
|
x = (x >> b8);
|
|
uvec3 b4 = mix(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u))));
|
|
x = (x >> b4);
|
|
uvec3 b2 = mix(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u))));
|
|
x = (x >> b2);
|
|
uvec3 b1 = mix(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u))));
|
|
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
|
|
return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
|
|
}
|
|
|
|
void firstLeadingBit_3fd7d0() {
|
|
uvec3 arg_0 = uvec3(0u);
|
|
uvec3 res = tint_first_leading_bit(arg_0);
|
|
}
|
|
|
|
void compute_main() {
|
|
firstLeadingBit_3fd7d0();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main();
|
|
return;
|
|
}
|