dawn-cmake/test/tint/builtins/gen/literal/inverseSqrt/c22347.wgsl.expected.wgsl

20 lines
323 B
WebGPU Shading Language

fn inverseSqrt_c22347() {
var res : vec4<f32> = inverseSqrt(vec4<f32>(1.0f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
inverseSqrt_c22347();
return vec4<f32>();
}
@fragment
fn fragment_main() {
inverseSqrt_c22347();
}
@compute @workgroup_size(1)
fn compute_main() {
inverseSqrt_c22347();
}