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- Add occlusionQuerySet to BeginRenderPassCmd - Implement BeginOcclusionQuery/EndOcclusionQuery on Metal - Enable occlusion end2end tests on Metal Bug: dawn:434 Change-Id: I6c6ed74c77eb7e66f21fc5b8aa97b80eddb1111f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38784 Commit-Queue: Hao Li <hao.x.li@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
454 lines
19 KiB
C++
454 lines
19 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This file contains test for deprecated parts of Dawn's API while following WebGPU's evolution.
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// It contains test for the "old" behavior that will be deleted once users are migrated, tests that
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// a deprecation warning is emitted when the "old" behavior is used, and tests that an error is
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// emitted when both the old and the new behavior are used (when applicable).
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#include "tests/DawnTest.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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class QueryTests : public DawnTest {
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protected:
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wgpu::Buffer CreateResolveBuffer(uint64_t size) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = size;
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descriptor.usage = wgpu::BufferUsage::QueryResolve | wgpu::BufferUsage::CopySrc |
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wgpu::BufferUsage::CopyDst;
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return device.CreateBuffer(&descriptor);
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}
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};
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// Clear the content of the result buffer into 0xFFFFFFFF.
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constexpr static uint64_t kSentinelValue = ~uint64_t(0);
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class OcclusionExpectation : public detail::Expectation {
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public:
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enum class Result { Zero, NonZero };
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~OcclusionExpectation() override = default;
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OcclusionExpectation(Result expected) {
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mExpected = expected;
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}
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testing::AssertionResult Check(const void* data, size_t size) override {
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ASSERT(size % sizeof(uint64_t) == 0);
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const uint64_t* actual = static_cast<const uint64_t*>(data);
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for (size_t i = 0; i < size / sizeof(uint64_t); i++) {
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if (actual[i] == kSentinelValue) {
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return testing::AssertionFailure()
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<< "Data[" << i << "] was not written (it kept the sentinel value of "
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<< kSentinelValue << ")." << std::endl;
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}
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if (mExpected == Result::Zero && actual[i] != 0) {
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return testing::AssertionFailure()
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<< "Expected data[" << i << "] to be zero, actual: " << actual[i] << "."
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<< std::endl;
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}
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if (mExpected == Result::NonZero && actual[i] == 0) {
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return testing::AssertionFailure()
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<< "Expected data[" << i << "] to be non-zero." << std::endl;
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}
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}
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return testing::AssertionSuccess();
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}
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private:
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Result mExpected;
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};
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class OcclusionQueryTests : public QueryTests {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[builtin(vertex_index)]] var<in> VertexIndex : u32;
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[[builtin(position)]] var<out> Position : vec4<f32>;
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[[stage(vertex)]] fn main() -> void {
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const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2<f32>( 1.0, 1.0),
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vec2<f32>(-1.0, -1.0),
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vec2<f32>( 1.0, -1.0));
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Position = vec4<f32>(pos[VertexIndex], 0.0, 1.0);
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})");
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fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[location(0)]] var<out> fragColor : vec4<f32>;
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[[stage(fragment)]] fn main() -> void {
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fragColor = vec4<f32>(0.0, 1.0, 0.0, 1.0);
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})");
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}
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struct ScissorRect {
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uint32_t x;
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uint32_t y;
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uint32_t width;
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uint32_t height;
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};
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wgpu::QuerySet CreateOcclusionQuerySet(uint32_t count) {
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wgpu::QuerySetDescriptor descriptor;
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descriptor.count = count;
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descriptor.type = wgpu::QueryType::Occlusion;
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return device.CreateQuerySet(&descriptor);
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}
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wgpu::Texture CreateRenderTexture(wgpu::TextureFormat format) {
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wgpu::TextureDescriptor descriptor;
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descriptor.size = {kRTSize, kRTSize, 1};
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descriptor.format = format;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment;
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return device.CreateTexture(&descriptor);
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}
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void TestOcclusionQueryWithDepthStencilTest(bool depthTestEnabled,
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bool stencilTestEnabled,
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OcclusionExpectation::Result expected) {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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// Enable depth and stencil tests and set comparison tests never pass.
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wgpu::DepthStencilStateDescriptor depthStencilState;
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depthStencilState.depthCompare =
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depthTestEnabled ? wgpu::CompareFunction::Never : wgpu::CompareFunction::Always;
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depthStencilState.stencilFront.compare =
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stencilTestEnabled ? wgpu::CompareFunction::Never : wgpu::CompareFunction::Always;
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depthStencilState.stencilBack.compare =
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stencilTestEnabled ? wgpu::CompareFunction::Never : wgpu::CompareFunction::Always;
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descriptor.cDepthStencilState = depthStencilState;
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descriptor.cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
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wgpu::Texture renderTarget = CreateRenderTexture(wgpu::TextureFormat::RGBA8Unorm);
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wgpu::TextureView renderTargetView = renderTarget.CreateView();
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wgpu::Texture depthTexture = CreateRenderTexture(wgpu::TextureFormat::Depth24PlusStencil8);
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wgpu::TextureView depthTextureView = depthTexture.CreateView();
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wgpu::QuerySet querySet = CreateOcclusionQuerySet(kQueryCount);
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wgpu::Buffer destination = CreateResolveBuffer(kQueryCount * sizeof(uint64_t));
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// Set all bits in buffer to check 0 is correctly written if there is no sample passed the
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// occlusion testing
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queue.WriteBuffer(destination, 0, &kSentinelValue, sizeof(kSentinelValue));
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utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthTextureView);
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renderPass.occlusionQuerySet = querySet;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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pass.SetStencilReference(0);
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pass.BeginOcclusionQuery(0);
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pass.Draw(3);
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pass.EndOcclusionQuery();
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pass.EndPass();
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encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_BUFFER(destination, 0, sizeof(uint64_t), new OcclusionExpectation(expected));
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}
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void TestOcclusionQueryWithScissorTest(ScissorRect rect,
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OcclusionExpectation::Result expected) {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
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wgpu::QuerySet querySet = CreateOcclusionQuerySet(kQueryCount);
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wgpu::Buffer destination = CreateResolveBuffer(kQueryCount * sizeof(uint64_t));
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// Set all bits in buffer to check 0 is correctly written if there is no sample passed the
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// occlusion testing
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queue.WriteBuffer(destination, 0, &kSentinelValue, sizeof(kSentinelValue));
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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renderPass.renderPassInfo.occlusionQuerySet = querySet;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetScissorRect(rect.x, rect.y, rect.width, rect.height);
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pass.BeginOcclusionQuery(0);
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pass.Draw(3);
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pass.EndOcclusionQuery();
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pass.EndPass();
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encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_BUFFER(destination, 0, sizeof(uint64_t), new OcclusionExpectation(expected));
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}
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wgpu::ShaderModule vsModule;
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wgpu::ShaderModule fsModule;
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constexpr static unsigned int kRTSize = 4;
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constexpr static uint32_t kQueryCount = 1;
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};
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// Test creating query set with the type of Occlusion
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TEST_P(OcclusionQueryTests, QuerySetCreation) {
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CreateOcclusionQuerySet(kQueryCount);
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}
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// Test destroying query set
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TEST_P(OcclusionQueryTests, QuerySetDestroy) {
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wgpu::QuerySet querySet = CreateOcclusionQuerySet(kQueryCount);
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querySet.Destroy();
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}
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// Draw a bottom right triangle with depth/stencil testing enabled and check whether there is
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// sample passed the testing by non-precise occlusion query with the results:
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// zero indicates that no sample passed depth/stencil testing,
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// non-zero indicates that at least one sample passed depth/stencil testing.
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TEST_P(OcclusionQueryTests, QueryWithDepthStencilTest) {
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// Disable depth/stencil testing, the samples always pass the testing, the expected occlusion
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// result is non-zero.
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TestOcclusionQueryWithDepthStencilTest(false, false, OcclusionExpectation::Result::NonZero);
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// Only enable depth testing and set the samples never pass the testing, the expected occlusion
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// result is zero.
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TestOcclusionQueryWithDepthStencilTest(true, false, OcclusionExpectation::Result::Zero);
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// Only enable stencil testing and set the samples never pass the testing, the expected
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// occlusion result is zero.
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TestOcclusionQueryWithDepthStencilTest(false, true, OcclusionExpectation::Result::Zero);
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}
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// Draw a bottom right triangle with scissor testing enabled and check whether there is
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// sample passed the testing by non-precise occlusion query with the results:
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// zero indicates that no sample passed scissor testing,
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// non-zero indicates that at least one sample passed scissor testing.
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TEST_P(OcclusionQueryTests, QueryWithScissorTest) {
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// Test there are samples passed scissor testing, the expected occlusion result is non-zero.
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TestOcclusionQueryWithScissorTest({2, 1, 2, 1}, OcclusionExpectation::Result::NonZero);
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// Test there is no sample passed scissor testing, the expected occlusion result is zero.
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TestOcclusionQueryWithScissorTest({0, 0, 2, 1}, OcclusionExpectation::Result::Zero);
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}
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DAWN_INSTANTIATE_TEST(OcclusionQueryTests, D3D12Backend(), MetalBackend(), VulkanBackend());
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class PipelineStatisticsQueryTests : public QueryTests {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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// Skip all tests if pipeline statistics extension is not supported
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DAWN_SKIP_TEST_IF(!SupportsExtensions({"pipeline_statistics_query"}));
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}
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std::vector<const char*> GetRequiredExtensions() override {
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std::vector<const char*> requiredExtensions = {};
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if (SupportsExtensions({"pipeline_statistics_query"})) {
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requiredExtensions.push_back("pipeline_statistics_query");
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}
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return requiredExtensions;
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}
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};
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// Test creating query set with the type of PipelineStatistics
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TEST_P(PipelineStatisticsQueryTests, QuerySetCreation) {
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wgpu::QuerySetDescriptor descriptor;
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descriptor.count = 1;
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descriptor.type = wgpu::QueryType::PipelineStatistics;
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wgpu::PipelineStatisticName pipelineStatistics[2] = {
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wgpu::PipelineStatisticName::ClipperInvocations,
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wgpu::PipelineStatisticName::VertexShaderInvocations};
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descriptor.pipelineStatistics = pipelineStatistics;
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descriptor.pipelineStatisticsCount = 2;
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device.CreateQuerySet(&descriptor);
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}
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DAWN_INSTANTIATE_TEST(PipelineStatisticsQueryTests,
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D3D12Backend(),
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MetalBackend(),
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VulkanBackend());
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class TimestampExpectation : public detail::Expectation {
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public:
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~TimestampExpectation() override = default;
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// Expect the timestamp results are greater than 0.
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testing::AssertionResult Check(const void* data, size_t size) override {
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ASSERT(size % sizeof(uint64_t) == 0);
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const uint64_t* timestamps = static_cast<const uint64_t*>(data);
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for (size_t i = 0; i < size / sizeof(uint64_t); i++) {
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if (timestamps[i] == 0) {
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return testing::AssertionFailure()
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<< "Expected data[" << i << "] to be greater than 0." << std::endl;
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}
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}
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return testing::AssertionSuccess();
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}
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};
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class TimestampQueryTests : public QueryTests {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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// Skip all tests if timestamp extension is not supported
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DAWN_SKIP_TEST_IF(!SupportsExtensions({"timestamp_query"}));
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// TODO(crbug.com/tint/255, crbug.com/tint/256, crbug.com/tint/400, crbug.com/tint/417):
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// Skip use_tint_generator due to runtime array not supported in WGSL
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DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
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}
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std::vector<const char*> GetRequiredExtensions() override {
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std::vector<const char*> requiredExtensions = {};
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if (SupportsExtensions({"timestamp_query"})) {
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requiredExtensions.push_back("timestamp_query");
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}
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return requiredExtensions;
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}
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wgpu::QuerySet CreateQuerySetForTimestamp(uint32_t queryCount) {
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wgpu::QuerySetDescriptor descriptor;
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descriptor.count = queryCount;
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descriptor.type = wgpu::QueryType::Timestamp;
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return device.CreateQuerySet(&descriptor);
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}
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};
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// Test creating query set with the type of Timestamp
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TEST_P(TimestampQueryTests, QuerySetCreation) {
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CreateQuerySetForTimestamp(1);
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}
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// Test calling timestamp query from command encoder
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TEST_P(TimestampQueryTests, TimestampOnCommandEncoder) {
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// TODO(hao.x.li@intel.com): Crash occurs if we only call WriteTimestamp in a command encoder
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// without any copy commands on Metal on AMD GPU. See https://crbug.com/dawn/545.
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DAWN_SKIP_TEST_IF(IsMetal() && IsAMD());
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constexpr uint32_t kQueryCount = 2;
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wgpu::QuerySet querySet = CreateQuerySetForTimestamp(kQueryCount);
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wgpu::Buffer destination = CreateResolveBuffer(kQueryCount * sizeof(uint64_t));
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.WriteTimestamp(querySet, 0);
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encoder.WriteTimestamp(querySet, 1);
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encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_BUFFER(destination, 0, kQueryCount * sizeof(uint64_t), new TimestampExpectation);
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}
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// Test calling timestamp query from render pass encoder
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TEST_P(TimestampQueryTests, TimestampOnRenderPass) {
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constexpr uint32_t kQueryCount = 2;
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wgpu::QuerySet querySet = CreateQuerySetForTimestamp(kQueryCount);
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wgpu::Buffer destination = CreateResolveBuffer(kQueryCount * sizeof(uint64_t));
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.WriteTimestamp(querySet, 0);
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pass.WriteTimestamp(querySet, 1);
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pass.EndPass();
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encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_BUFFER(destination, 0, kQueryCount * sizeof(uint64_t), new TimestampExpectation);
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}
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// Test calling timestamp query from compute pass encoder
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TEST_P(TimestampQueryTests, TimestampOnComputePass) {
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constexpr uint32_t kQueryCount = 2;
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wgpu::QuerySet querySet = CreateQuerySetForTimestamp(kQueryCount);
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wgpu::Buffer destination = CreateResolveBuffer(kQueryCount * sizeof(uint64_t));
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.WriteTimestamp(querySet, 0);
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pass.WriteTimestamp(querySet, 1);
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pass.EndPass();
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encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_BUFFER(destination, 0, kQueryCount * sizeof(uint64_t), new TimestampExpectation);
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}
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// Test resolving timestamp query to one slot in the buffer
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TEST_P(TimestampQueryTests, ResolveToBufferWithOffset) {
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// TODO(hao.x.li@intel.com): Fail to resolve query to buffer with offset on Windows Vulkan and
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// Metal on Intel platforms, need investigation.
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DAWN_SKIP_TEST_IF(IsWindows() && IsIntel() && IsVulkan());
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DAWN_SKIP_TEST_IF(IsIntel() && IsMetal());
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// TODO(hao.x.li@intel.com): Crash occurs if we only call WriteTimestamp in a command encoder
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// without any copy commands on Metal on AMD GPU. See https://crbug.com/dawn/545.
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DAWN_SKIP_TEST_IF(IsMetal() && IsAMD());
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constexpr uint32_t kQueryCount = 2;
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constexpr uint64_t kZero = 0;
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wgpu::QuerySet querySet = CreateQuerySetForTimestamp(kQueryCount);
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// Resolve the query result to first slot in the buffer, other slots should not be written
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{
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wgpu::Buffer destination = CreateResolveBuffer(kQueryCount * sizeof(uint64_t));
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.WriteTimestamp(querySet, 0);
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encoder.WriteTimestamp(querySet, 1);
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encoder.ResolveQuerySet(querySet, 0, 1, destination, 0);
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_BUFFER(destination, 0, sizeof(uint64_t), new TimestampExpectation);
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EXPECT_BUFFER_U64_RANGE_EQ(&kZero, destination, sizeof(uint64_t), 1);
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}
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// Resolve the query result to the buffer with offset, the slots before the offset
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// should not be written
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{
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wgpu::Buffer destination = CreateResolveBuffer(kQueryCount * sizeof(uint64_t));
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.WriteTimestamp(querySet, 0);
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encoder.WriteTimestamp(querySet, 1);
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encoder.ResolveQuerySet(querySet, 0, 1, destination, sizeof(uint64_t));
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U64_RANGE_EQ(&kZero, destination, 0, 1);
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EXPECT_BUFFER(destination, sizeof(uint64_t), sizeof(uint64_t), new TimestampExpectation);
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}
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}
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DAWN_INSTANTIATE_TEST(TimestampQueryTests, D3D12Backend(), MetalBackend(), VulkanBackend());
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