32 lines
746 B
HLSL
32 lines
746 B
HLSL
static float x_1[3] = (float[3])0;
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static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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return;
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}
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struct main_out {
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float4 x_2_1;
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};
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struct tint_symbol_1 {
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float x_1_param : TEXCOORD4;
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float x_1_param_1 : TEXCOORD5;
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float x_1_param_2 : TEXCOORD6;
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};
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struct tint_symbol_2 {
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float4 x_2_1 : SV_Position;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float x_1_param = tint_symbol.x_1_param;
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const float x_1_param_1 = tint_symbol.x_1_param_1;
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const float x_1_param_2 = tint_symbol.x_1_param_2;
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x_1[0] = x_1_param;
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x_1[1] = x_1_param_1;
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x_1[2] = x_1_param_2;
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main_1();
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const main_out tint_symbol_3 = {x_2};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_2_1};
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return tint_symbol_4;
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}
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