James Price a5d3986a0a tests: Stop using the [[block]] attribute
This has been deprecated and will soon be removed.

Bug: tint:1324
Change-Id: If5dbbc3a40d7591591fb2802dbe9c8dd5f96d299
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72087
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-12-09 15:45:03 +00:00

52 lines
925 B
WebGPU Shading Language

struct buf0 {
one : f32;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
fn main_1() {
var x_30 : bool;
var x_31_phi : bool;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_23 : f32 = x_5.one;
let x_24 : bool = (x_23 < 0.0);
x_31_phi = x_24;
if (!(x_24)) {
let x_29 : f32 = x_5.one;
x_30 = (x_29 < 1.0);
x_31_phi = x_30;
}
let x_31 : bool = x_31_phi;
if (x_31) {
return;
}
let x_35 : f32 = x_5.one;
if ((x_35 < 0.0)) {
loop {
let x_45 : f32 = x_5.one;
if ((x_45 < 0.0)) {
} else {
break;
}
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
break;
}
} else {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}