dawn-cmake/test/bug/tint/221.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

40 lines
627 B
GLSL

#version 310 es
struct Buf {
uint count;
uint data[50];
};
layout(binding = 0, std430) buffer Buf_1 {
uint count;
uint data[50];
} b;
void tint_symbol() {
uint i = 0u;
while (true) {
if ((i >= b.count)) {
break;
}
uint p_save = i;
if (((i % 2u) == 0u)) {
{
b.data[p_save] = (b.data[p_save] * 2u);
i = (i + 1u);
}
continue;
}
b.data[p_save] = 0u;
{
b.data[p_save] = (b.data[p_save] * 2u);
i = (i + 1u);
}
}
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}