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Now that I've landed this change to Dawn to disable FXC optimizations: https://dawn-review.googlesource.com/c/dawn/+/70700,, we can reland this change. The Tint-into-Dawn roll was failing because FXC would miscompile certain loops into infinite loops when not unrolled. Also reland test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl Bug: tint:1112 Bug: dawn:1203 Change-Id: I641d68864b833e0fbe3b117d397b89ae96482536 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71000 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
30 lines
687 B
HLSL
30 lines
687 B
HLSL
ByteAddressBuffer sspp962805860buildInformation : register(t2, space0);
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typedef int tint_symbol_ret[6];
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tint_symbol_ret tint_symbol(ByteAddressBuffer buffer, uint offset) {
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int arr[6] = (int[6])0;
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{
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[loop] for(uint i = 0u; (i < 6u); i = (i + 1u)) {
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arr[i] = asint(buffer.Load((offset + (i * 4u))));
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}
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}
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return arr;
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}
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void main_1() {
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int orientation[6] = (int[6])0;
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const int x_23[6] = tint_symbol(sspp962805860buildInformation, 36u);
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orientation[0] = x_23[0u];
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orientation[1] = x_23[1u];
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orientation[2] = x_23[2u];
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orientation[3] = x_23[3u];
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orientation[4] = x_23[4u];
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orientation[5] = x_23[5u];
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return;
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}
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void main() {
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main_1();
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return;
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}
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