dawn-cmake/test/bug/tint/870.spvasm.expected.hlsl
Antonio Maiorano e2528e9297 Reland "HLSL: force FXC to never unroll loops"
Now that I've landed this change to Dawn to disable FXC optimizations:
https://dawn-review.googlesource.com/c/dawn/+/70700,, we can reland this
change. The Tint-into-Dawn roll was failing because FXC would miscompile
certain loops into infinite loops when not unrolled.

Also reland
test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl

Bug: tint:1112
Bug: dawn:1203
Change-Id: I641d68864b833e0fbe3b117d397b89ae96482536
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71000
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-25 18:44:50 +00:00

30 lines
687 B
HLSL

ByteAddressBuffer sspp962805860buildInformation : register(t2, space0);
typedef int tint_symbol_ret[6];
tint_symbol_ret tint_symbol(ByteAddressBuffer buffer, uint offset) {
int arr[6] = (int[6])0;
{
[loop] for(uint i = 0u; (i < 6u); i = (i + 1u)) {
arr[i] = asint(buffer.Load((offset + (i * 4u))));
}
}
return arr;
}
void main_1() {
int orientation[6] = (int[6])0;
const int x_23[6] = tint_symbol(sspp962805860buildInformation, 36u);
orientation[0] = x_23[0u];
orientation[1] = x_23[1u];
orientation[2] = x_23[2u];
orientation[3] = x_23[3u];
orientation[4] = x_23[4u];
orientation[5] = x_23[5u];
return;
}
void main() {
main_1();
return;
}