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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
20 lines
324 B
WebGPU Shading Language
20 lines
324 B
WebGPU Shading Language
struct Constants {
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zero: u32;
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};
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@group(1) @binding(0) var<uniform> constants: Constants;
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struct Result {
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value: u32;
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};
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@group(1) @binding(1) var<storage, write> result: Result;
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struct S {
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data: array<u32, 3>;
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};
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var<private> s: S;
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@stage(compute) @workgroup_size(1)
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fn main() {
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s.data[constants.zero] = 0u;
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}
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