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Other shader types don't need this. Also fix code style of member var. Bug: tint:1360 Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
36 lines
648 B
GLSL
36 lines
648 B
GLSL
SKIP: FAILED
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#version 310 es
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struct frexp_result {
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float sig;
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int exp;
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};
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frexp_result tint_frexp(float param_0) {
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float exp;
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float sig = frexp(param_0, exp);
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frexp_result result = {sig, int(exp)};
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return result;
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}
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void tint_symbol() {
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frexp_result res = tint_frexp(1.230000019f);
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int tint_symbol_1 = res.exp;
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float sig = res.sig;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:10: 'frexp' : no matching overloaded function found
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ERROR: 0:10: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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